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252gestimated material costVendor prices from the game client; gathered materials and items no vendor sells are estimates. Type your server’s prices in the shopping list to re-plan with them.How this route is computed
9g47s10ctraining Classic: may differ in Forever1 new recipes: price not in the files
383expected crafts
22steps

Leatherworking1 → 300

Route

Default route: trainer recipes preferred, no camp stations, no specialization, both factions.

  • Steps that need a recipe item: 3. There, no trainer recipe gives skill or it would cost at least 3× more.
  1. Train Apprentice (skill cap 75)Level 510cClassic: may differ in Forever
  2. 11 – 52orange → yellow → green
    Light Armor Kit~68 crafts from 1 to 5230 / 45 / 60
    68 × Light Leather68Light Leather68 (1 × 68)
    40s39cmaterials
  3. 252 – 75orange → yellow
    Embossed Leather Gloves~24 crafts from 52 to 7570 / 85 / 100
    Craft ~24Embossed Leather Gloves
    Trainer skill estimated (≈50)
    72 × Light Leather72Light Leather72 (3 × 24)48 × Coarse Thread48Coarse Thread48 (2 × 24)
    46s74cmaterials
  4. Train Journeyman (skill cap 150)at skill 75Level 105sClassic: may differ in Forever
  5. 375 – 87yellow → green
    Embossed Leather Gloves~20 crafts from 75 to 8770 / 85 / 100
    Craft ~20Embossed Leather Gloves
    Trainer skill estimated (≈50)
    60 × Light Leather60Light Leather60 (3 × 20)40 × Coarse Thread40Coarse Thread40 (2 × 20)
    38s15cmaterials
  6. 487 – 105yellow → green
    Fine Leather Belt~30 crafts from 87 to 10585 / 100 / 115
    Craft ~30Fine Leather Belt
    Trainer skill estimated (≈65)
    180 × Light Leather180Light Leather180 (6 × 30)60 × Coarse Thread60Coarse Thread60 (2 × 30)
    1g13s80cmaterials
  7. 5105 – 126orange → yellow
    Heavy Leather~21 crafts from 105 to 126125 / 130 / 135
    Craft ~21Heavy Leather
    Trainer skill estimated (≈105)
    105 × Medium Leather105Medium Leather105 (5 × 21)
    2g10smaterials
  8. 6126 – 142orange → yellow → green
    Cured Heavy Hide~20 crafts from 126 to 142135 / 140 / 145
    Craft ~20Cured Heavy Hide
    Trainer skill estimated (≈115)
    20 × Heavy Hide20Heavy Hide20 (1 × 20)60 × Salt60Salt60 (3 × 20)
    1g89s59cmaterials
  9. 7142 – 145green
    Hillman's Shoulders~7 crafts from 142 to 145130 / 142 / 155
    Craft ~7Hillman's Shoulders
    Trainer skill estimated (≈110)
    7 × Cured Medium Hide7Cured Medium Hide7 (1 × 7)28 × Medium Leather28Medium Leather28 (4 × 7)7 × Fine Thread7Fine Thread7 (1 × 7)
    91s5cmaterials
  10. 8145 – 150yellow
    Heavy Armor Kit~6 crafts from 145 to 150145 / 155 / 165
    Craft ~6Heavy Armor Kit
    Trainer skill estimated (≈125)
    30 × Heavy Leather30Heavy Leather30 (5 × 6)6 × Fine Thread6Fine Thread6 (1 × 6)
    1g73s30cmaterials
  11. Train Expert (skill cap 225)at skill 150Level 2050sClassic: may differ in Forever
  12. 9150 – 153yellow
    Heavy Armor Kit~5 crafts from 150 to 153145 / 155 / 165
    Craft ~5Heavy Armor Kit
    Trainer skill estimated (≈125)
    25 × Heavy Leather25Heavy Leather25 (5 × 5)5 × Fine Thread5Fine Thread5 (1 × 5)
    1g33s31cmaterials
  13. 10153 – 155orange
    Green Leather Belt~2 crafts from 153 to 155155 / 165 / 175
    Craft ~2Green Leather Belt
    Trainer skill estimated (≈135)
    2 × Cured Heavy Hide2Cured Heavy Hide2 (1 × 2)10 × Heavy Leather10Heavy Leather10 (5 × 2)2 × Fine Thread2Fine Thread2 (1 × 2)2 × Green Dye2Green Dye2 (1 × 2)2 × Iron Buckle2Iron Buckle2 (1 × 2)
    90smaterials
  14. 11155 – 175orange
    Cured Thick Hide~20 crafts from 155 to 175175 / 175 / 175
    Craft ~20Cured Thick Hide
    Trainer skill estimated (≈155)
    20 × Thick Hide20Thick Hide20 (1 × 20)20 × Deeprock Salt20Deeprock Salt20 (1 × 20)
    6gmaterials
  15. 12175 – 176yellow
    Thick Leather~1 crafts from 175 to 176175 / 177 / 180
    Craft ~1Thick Leather
    Trainer skill estimated (≈155)
    6 × Heavy Leather6Heavy Leather6 (6 × 1)
    36smaterials
  16. 13176 – 195orange → yellow
    Guardian Gloves~23 crafts from 176 to 195185 / 195 / 205
    Craft ~23Guardian Gloves
    Trainer skill estimated (≈165)
    92 × Heavy Leather92Heavy Leather92 (4 × 23)23 × Cured Heavy Hide23Cured Heavy Hide23 (1 × 23)23 × Silken Thread23Silken Thread23 (1 × 23)
    8g50s27cmaterials
  17. 14195 – 199yellow
    Thick Armor Kit~5 crafts from 195 to 199195 / 205 / 215
    Craft ~5Thick Armor Kit
    Trainer skill estimated (≈175)
    25 × Thick Leather25Thick Leather25 (5 × 5)5 × Silken Thread5Silken Thread5 (1 × 5)
    2g82s11cmaterials
  18. 15199 – 205orange → yellow
    Nightscape Headband~7 crafts from 199 to 205200 / 210 / 220
    Craft ~7Nightscape Headband
    Trainer skill estimated (≈180)
    35 × Thick Leather35Thick Leather35 (5 × 7)14 × Silken Thread14Silken Thread14 (2 × 7)
    4g61s31cmaterials
  19. 16205 – 225orange
    Rugged Leather~20 crafts from 205 to 225225 / 225 / 225
    Craft ~20Rugged Leather
    Trainer skill estimated (≈205)
    120 × Thick Leather120Thick Leather120 (6 × 20)
    14g40smaterials
  20. Train Artisan (skill cap 300)at skill 225Level 355gClassic: may differ in ForeverAbove the beta's level cap (20)
  21. 17225 – 242yellow → green
    Rugged Armor Kit~36 crafts from 225 to 242225 / 235 / 245
    Craft ~36Rugged Armor Kit
    Trainer skill estimated (≈205)
    180 × Rugged Leather180Rugged Leather180 (5 × 36)
    35g28s81cmaterials
  22. 18242 – 244green
    Nightscape Boots~6 crafts from 242 to 244230 / 240 / 250
    Craft ~6Nightscape Boots
    Trainer skill estimated (≈210)
    96 × Thick Leather96Thick Leather96 (16 × 6)12 × Heavy Silken Thread12Heavy Silken Thread12 (2 × 6)
    12g42s86cmaterials
  23. 19244 – 257orange → yellow
    Blue Suede Shoes~14 crafts from 244 to 257255 / 265 / 275
    Craft ~14Blue Suede Shoes
    Needs a recipe itemPattern: Blue Suede Shoes
    112 × Rugged Leather112Rugged Leather112 (8 × 14)14 × Rune Thread14Rune Thread14 (1 × 14)14 × Blue Dye14Blue Dye14 (1 × 14)
    27g47s58cmaterials
  24. 20257 – 265orange
    Charged Scorpid Bracers~8 crafts from 257 to 265275 / 285 / 295
    Craft ~8Charged Scorpid Bracers
    Needs a recipe itemPattern: Charged Scorpid Bracers
    16 × Rugged Leather16Rugged Leather16 (2 × 8)32 × Heavy Scorpid Scale32Heavy Scorpid Scale32 (4 × 8)8 × Rune Thread8Rune Thread8 (1 × 8)16 × Elemental Air16Elemental Air16 (2 × 8)
    16g16smaterials
  25. 21265 – 292orange → yellow → green
    Gordok Ogre Suit~31 crafts from 265 to 292285 / 290 / 295
    Craft ~31Gordok Ogre Suit
    Trainer skill estimated (≈265)
    124 × Rugged Leather124Rugged Leather124 (4 × 31)62 × Bolt of Runecloth62Bolt of Runecloth62 (2 × 31)31 × Ogre Tannin31Ogre Tannin31 (1 × 31)31 × Rune Thread31Rune Thread31 (1 × 31)
    92g24s99cmaterials
  26. 22292 – 300orange → yellow
    Blue Suede Bracers~9 crafts from 292 to 300295 / 305 / 315
    Craft ~9Blue Suede Bracers
    Needs a recipe itemPattern: Blue Suede Bracers
    90 × Rugged Leather90Rugged Leather90 (10 × 9)9 × Rune Thread9Rune Thread9 (1 × 9)9 × Blue Dye9Blue Dye9 (1 × 9)
    21g51s85cmaterials

How this route is computed

  1. Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
  2. At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
  3. Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and an estimate for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the estimates.
  4. Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
  5. Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
  6. Trainers are server data: for trainer recipes we estimate the required skill as yellow − 20 (the usual gap for this profession’s recipe items) and mark those steps.
  7. Not in the material cost: trainer fees (shown apart, at Classic's prices: trainers are server data, so Forever's are in no file), the cost of recipe items and auction-house fluctuations. The level each rank asks for is Forever's when its files give one, else Classic's.

Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).