Leatherworking
Leatherworking leveling route 1–300
Computed from Forever’s own recipe ranges, not copied from a Classic guide. Change the options and the route updates.

252
estimated material costVendor prices from the game client; gathered materials and items no vendor sells are estimates. Type your server’s prices in the shopping list to re-plan with them.How this route is computed
9
47
10
training Classic: may differ in Forever1 new recipes: price not in the files
383expected crafts
22steps
Leatherworking1 → 300
Route
Default route: trainer recipes preferred, no camp stations, no specialization, both factions.
- Steps that need a recipe item: 3. There, no trainer recipe gives skill or it would cost at least 3× more.
Train Apprentice (skill cap 75)Level 510
Classic: may differ in Forever- 11 – 52orange → yellow → green
Light Armor Kit~68 crafts from 1 to 5230 / 45 / 60Craft ~68Light Armor Kit
68Light Leather68 (1 × 68)40
39
materials - 252 – 75orange → yellow
Embossed Leather Gloves~24 crafts from 52 to 7570 / 85 / 100Craft ~24Embossed Leather Gloves
72Light Leather72 (3 × 24)
48Coarse Thread48 (2 × 24)46
74
materials
Train Journeyman (skill cap 150)at skill 75Level 105
Classic: may differ in Forever- 375 – 87yellow → green
Embossed Leather Gloves~20 crafts from 75 to 8770 / 85 / 100Craft ~20Embossed Leather Gloves
60Light Leather60 (3 × 20)
40Coarse Thread40 (2 × 20)38
15
materials - 487 – 105yellow → green
Fine Leather Belt~30 crafts from 87 to 10585 / 100 / 115Craft ~30Fine Leather Belt
180Light Leather180 (6 × 30)
60Coarse Thread60 (2 × 30)1
13
80
materials - 5105 – 126orange → yellow
Heavy Leather~21 crafts from 105 to 126125 / 130 / 135Craft ~21Heavy Leather
105Medium Leather105 (5 × 21)2
10
materials - 6126 – 142orange → yellow → green
Cured Heavy Hide~20 crafts from 126 to 142135 / 140 / 145Craft ~20Cured Heavy Hide
20Heavy Hide20 (1 × 20)
60Salt60 (3 × 20)1
89
59
materials - 7142 – 145green
Hillman's Shoulders~7 crafts from 142 to 145130 / 142 / 155Craft ~7Hillman's Shoulders
7Cured Medium Hide7 (1 × 7)
28Medium Leather28 (4 × 7)
7Fine Thread7 (1 × 7)91
5
materials - 8145 – 150yellow
Heavy Armor Kit~6 crafts from 145 to 150145 / 155 / 165Craft ~6Heavy Armor Kit
30Heavy Leather30 (5 × 6)
6Fine Thread6 (1 × 6)1
73
30
materials
Train Expert (skill cap 225)at skill 150Level 2050
Classic: may differ in Forever- 9150 – 153yellow
Heavy Armor Kit~5 crafts from 150 to 153145 / 155 / 165Craft ~5Heavy Armor Kit
25Heavy Leather25 (5 × 5)
5Fine Thread5 (1 × 5)1
33
31
materials - 10153 – 155orange
Green Leather Belt~2 crafts from 153 to 155155 / 165 / 175Craft ~2Green Leather Belt
2Cured Heavy Hide2 (1 × 2)
10Heavy Leather10 (5 × 2)
2Fine Thread2 (1 × 2)
2Green Dye2 (1 × 2)
2Iron Buckle2 (1 × 2)90
materials - 11155 – 175orange
Cured Thick Hide~20 crafts from 155 to 175175 / 175 / 175Craft ~20Cured Thick Hide
20Thick Hide20 (1 × 20)
20Deeprock Salt20 (1 × 20)6
materials - 12175 – 176yellow
Thick Leather~1 crafts from 175 to 176175 / 177 / 180Craft ~1Thick Leather
6Heavy Leather6 (6 × 1)36
materials - 13176 – 195orange → yellow
Guardian Gloves~23 crafts from 176 to 195185 / 195 / 205Craft ~23Guardian Gloves
92Heavy Leather92 (4 × 23)
23Cured Heavy Hide23 (1 × 23)
23Silken Thread23 (1 × 23)8
50
27
materials - 14195 – 199yellow
Thick Armor Kit~5 crafts from 195 to 199195 / 205 / 215Craft ~5Thick Armor Kit
25Thick Leather25 (5 × 5)
5Silken Thread5 (1 × 5)2
82
11
materials - 15199 – 205orange → yellow
Nightscape Headband~7 crafts from 199 to 205200 / 210 / 220Craft ~7Nightscape Headband
35Thick Leather35 (5 × 7)
14Silken Thread14 (2 × 7)4
61
31
materials - 16205 – 225orange
Rugged Leather~20 crafts from 205 to 225225 / 225 / 225Craft ~20Rugged Leather
120Thick Leather120 (6 × 20)14
40
materials
Train Artisan (skill cap 300)at skill 225Level 355
Classic: may differ in ForeverAbove the beta's level cap (20)- 17225 – 242yellow → green
Rugged Armor Kit~36 crafts from 225 to 242225 / 235 / 245Craft ~36Rugged Armor Kit
180Rugged Leather180 (5 × 36)35
28
81
materials - 18242 – 244green
Nightscape Boots~6 crafts from 242 to 244230 / 240 / 250Craft ~6Nightscape Boots
96Thick Leather96 (16 × 6)
12Heavy Silken Thread12 (2 × 6)12
42
86
materials - 19244 – 257orange → yellow
Blue Suede Shoes~14 crafts from 244 to 257255 / 265 / 275Craft ~14Blue Suede Shoes
112Rugged Leather112 (8 × 14)
14Rune Thread14 (1 × 14)
14Blue Dye14 (1 × 14)27
47
58
materials - 20257 – 265orange
Charged Scorpid Bracers~8 crafts from 257 to 265275 / 285 / 295Craft ~8Charged Scorpid Bracers
16Rugged Leather16 (2 × 8)
32Heavy Scorpid Scale32 (4 × 8)
8Rune Thread8 (1 × 8)
16Elemental Air16 (2 × 8)16
16
materials - 21265 – 292orange → yellow → green
Gordok Ogre Suit~31 crafts from 265 to 292285 / 290 / 295Craft ~31Gordok Ogre Suit
124Rugged Leather124 (4 × 31)
62Bolt of Runecloth62 (2 × 31)
31Ogre Tannin31 (1 × 31)
31Rune Thread31 (1 × 31)92
24
99
materials - 22292 – 300orange → yellow
Blue Suede Bracers~9 crafts from 292 to 300295 / 305 / 315Craft ~9Blue Suede Bracers
90Rugged Leather90 (10 × 9)
9Rune Thread9 (1 × 9)
9Blue Dye9 (1 × 9)21
51
85
materials
How this route is computed
- Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
- At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
- Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and an estimate for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the estimates.
- Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
- Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
- Trainers are server data: for trainer recipes we estimate the required skill as yellow − 20 (the usual gap for this profession’s recipe items) and mark those steps.
- Not in the material cost: trainer fees (shown apart, at Classic's prices: trainers are server data, so Forever's are in no file), the cost of recipe items and auction-house fluctuations. The level each rank asks for is Forever's when its files give one, else Classic's.
Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).