Default route: trainer recipes preferred, no camp stations, no specialization, both factions.

Route

Steps that need a recipe item: 3. There, no trainer recipe gives skill or it would cost at least 3× more.

  1. 1152orange → yellow → green
    Light Armor Kit~68 crafts from 1 to 5230 / 45 / 60
    68 × Light Leather68Light Leather68 (1 × 68)
    40s39cmaterials
  2. 25275orange → yellow
    Embossed Leather Gloves~24 crafts from 52 to 7570 / 85 / 100
    72 × Light Leather72Light Leather72 (3 × 24)48 × Coarse Thread48Coarse Thread48 (2 × 24)
    Trainer skill estimated (≈50)
    46s74cmaterials
  3. Train Journeyman (skill cap 150)at skill 75
  4. 37587yellow → green
    Embossed Leather Gloves~20 crafts from 75 to 8770 / 85 / 100
    60 × Light Leather60Light Leather60 (3 × 20)40 × Coarse Thread40Coarse Thread40 (2 × 20)
    Trainer skill estimated (≈50)
    38s15cmaterials
  5. 487105yellow → green
    Fine Leather Belt~30 crafts from 87 to 10585 / 100 / 115
    180 × Light Leather180Light Leather180 (6 × 30)60 × Coarse Thread60Coarse Thread60 (2 × 30)
    Trainer skill estimated (≈65)
    1g13s80cmaterials
  6. 5105126orange → yellow
    Heavy Leather~21 crafts from 105 to 126125 / 130 / 135
    Craft ~21Heavy Leather
    105 × Medium Leather105Medium Leather105 (5 × 21)
    Trainer skill estimated (≈105)
    2g10smaterials
  7. 6126142orange → yellow → green
    Cured Heavy Hide~20 crafts from 126 to 142135 / 140 / 145
    20 × Heavy Hide20Heavy Hide20 (1 × 20)60 × Salt60Salt60 (3 × 20)
    Trainer skill estimated (≈115)
    1g89s59cmaterials
  8. 7142145green
    Hillman's Shoulders~7 crafts from 142 to 145130 / 142 / 155
    7 × Cured Medium Hide7Cured Medium Hide7 (1 × 7)28 × Medium Leather28Medium Leather28 (4 × 7)7 × Fine Thread7Fine Thread7 (1 × 7)
    Trainer skill estimated (≈110)
    91s5cmaterials
  9. 8145150yellow
    Heavy Armor Kit~6 crafts from 145 to 150145 / 155 / 165
    30 × Heavy Leather30Heavy Leather30 (5 × 6)6 × Fine Thread6Fine Thread6 (1 × 6)
    Trainer skill estimated (≈125)
    1g73s30cmaterials
  10. Train Expert (skill cap 225)at skill 150
  11. 9150153yellow
    Heavy Armor Kit~5 crafts from 150 to 153145 / 155 / 165
    25 × Heavy Leather25Heavy Leather25 (5 × 5)5 × Fine Thread5Fine Thread5 (1 × 5)
    Trainer skill estimated (≈125)
    1g33s31cmaterials
  12. 10153155orange
    Green Leather Belt~2 crafts from 153 to 155155 / 165 / 175
    2 × Cured Heavy Hide2Cured Heavy Hide2 (1 × 2)10 × Heavy Leather10Heavy Leather10 (5 × 2)2 × Fine Thread2Fine Thread2 (1 × 2)2 × Green Dye2Green Dye2 (1 × 2)2 × Iron Buckle2Iron Buckle2 (1 × 2)
    Trainer skill estimated (≈135)
    90smaterials
  13. 11155175orange
    Cured Thick Hide~20 crafts from 155 to 175175 / 175 / 175
    20 × Thick Hide20Thick Hide20 (1 × 20)20 × Deeprock Salt20Deeprock Salt20 (1 × 20)
    Trainer skill estimated (≈155)
    6gmaterials
  14. 12175176yellow
    Thick Leather~1 crafts from 175 to 176175 / 177 / 180
    6 × Heavy Leather6Heavy Leather6 (6 × 1)
    Trainer skill estimated (≈155)
    36smaterials
  15. 13176195orange → yellow
    Guardian Gloves~23 crafts from 176 to 195185 / 195 / 205
    92 × Heavy Leather92Heavy Leather92 (4 × 23)23 × Cured Heavy Hide23Cured Heavy Hide23 (1 × 23)23 × Silken Thread23Silken Thread23 (1 × 23)
    Trainer skill estimated (≈165)
    8g50s27cmaterials
  16. 14195199yellow
    Thick Armor Kit~5 crafts from 195 to 199195 / 205 / 215
    25 × Thick Leather25Thick Leather25 (5 × 5)5 × Silken Thread5Silken Thread5 (1 × 5)
    Trainer skill estimated (≈175)
    2g82s11cmaterials
  17. 15199205orange → yellow
    Nightscape Headband~7 crafts from 199 to 205200 / 210 / 220
    35 × Thick Leather35Thick Leather35 (5 × 7)14 × Silken Thread14Silken Thread14 (2 × 7)
    Trainer skill estimated (≈180)
    4g61s31cmaterials
  18. 16205225orange
    Rugged Leather~20 crafts from 205 to 225225 / 225 / 225
    120 × Thick Leather120Thick Leather120 (6 × 20)
    Trainer skill estimated (≈205)
    14g40smaterials
  19. Train Artisan (skill cap 300)at skill 225
  20. 17225242yellow → green
    Rugged Armor Kit~36 crafts from 225 to 242225 / 235 / 245
    180 × Rugged Leather180Rugged Leather180 (5 × 36)
    Trainer skill estimated (≈205)
    35g28s81cmaterials
  21. 18242244green
    Nightscape Boots~6 crafts from 242 to 244230 / 240 / 250
    96 × Thick Leather96Thick Leather96 (16 × 6)12 × Heavy Silken Thread12Heavy Silken Thread12 (2 × 6)
    Trainer skill estimated (≈210)
    12g42s86cmaterials
  22. 19244257orange → yellow
    Blue Suede Shoes~14 crafts from 244 to 257255 / 265 / 275
    112 × Rugged Leather112Rugged Leather112 (8 × 14)14 × Rune Thread14Rune Thread14 (1 × 14)14 × Blue Dye14Blue Dye14 (1 × 14)
    Needs a recipe item: Pattern: Blue Suede Shoes
    27g47s58cmaterials
  23. 20257265orange
    Charged Scorpid Bracers~8 crafts from 257 to 265275 / 285 / 295
    16 × Rugged Leather16Rugged Leather16 (2 × 8)32 × Heavy Scorpid Scale32Heavy Scorpid Scale32 (4 × 8)8 × Rune Thread8Rune Thread8 (1 × 8)16 × Elemental Air16Elemental Air16 (2 × 8)
    Needs a recipe item: Pattern: Charged Scorpid Bracers
    16g16smaterials
  24. 21265292orange → yellow → green
    Gordok Ogre Suit~31 crafts from 265 to 292285 / 290 / 295
    124 × Rugged Leather124Rugged Leather124 (4 × 31)62 × Bolt of Runecloth62Bolt of Runecloth62 (2 × 31)31 × Ogre Tannin31Ogre Tannin31 (1 × 31)31 × Rune Thread31Rune Thread31 (1 × 31)
    Trainer skill estimated (≈265)
    92g24s99cmaterials
  25. 22292300orange → yellow
    Blue Suede Bracers~9 crafts from 292 to 300295 / 305 / 315
    90 × Rugged Leather90Rugged Leather90 (10 × 9)9 × Rune Thread9Rune Thread9 (1 × 9)9 × Blue Dye9Blue Dye9 (1 × 9)
    Needs a recipe item: Pattern: Blue Suede Bracers
    21g51s85cmaterials

Shopping list

Everything you need to buy or gather, with your own intermediate crafts expanded.

  • 502 × Rugged Leather502Rugged Leather× 502
  • 62 × Bolt of Runecloth62Bolt of Runecloth× 62
  • 275 × Thick Leather275Thick Leather× 275
  • 62 × Rune Thread62Rune Thread× 62
  • 142 × Heavy Leather142Heavy Leather× 142
  • 32 × Heavy Scorpid Scale32Heavy Scorpid Scale× 32
  • 20 × Thick Hide20Thick Hide× 20
  • 133 × Medium Leather133Medium Leather× 133
  • 16 × Elemental Air16Elemental Air× 16
  • 31 × Ogre Tannin31Ogre Tannin× 31
  • 12 × Heavy Silken Thread12Heavy Silken Thread× 12
  • 380 × Light Leather380Light Leather× 380
  • 42 × Silken Thread42Silken Thread× 42
  • 20 × Deeprock Salt20Deeprock Salt× 20
  • 20 × Heavy Hide20Heavy Hide× 20
  • 5 × Cured Heavy Hide5Cured Heavy Hide× 5
  • 7 × Medium Hide7Medium Hide× 7
  • 67 × Salt67Salt× 67
  • 20 × Fine Thread20Fine Thread× 20
  • 148 × Coarse Thread148Coarse Thread× 148
  • 23 × Blue Dye23Blue Dye× 23
  • 2 × Iron Buckle2Iron Buckle× 2
  • 2 × Green Dye2Green Dye× 2
502100g
6249g60s
27533g
6231g
1428g52s
326g40s
204g
1332g66s
162g56s
312g48s
122g40s
3802g28s
422g10s
202g
201g60s
545s
735s
67
Saltvendor
33s50c
2020s
14814s80c
23
Blue Dyevendor
11s50c
28s
2
Green Dyevendor
2s

Type your server’s price (e.g. 1g 20s, or 12000 in copper) to re-plan with it.

Craft yourself

7Cured Medium Hide

Recipe items to get (not counted in the cost)

62 made earlier in the route are reused: Heavy Leather ×21, Cured Heavy Hide ×20, Thick Leather ×1, Rugged Leather ×20

How this route is computed

  1. Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
  2. At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
  3. Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and a proxy for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the proxy.
  4. Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
  5. Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
  6. Trainers are server data: for trainer recipes we estimate the required skill as yellow − 20 (the usual gap for this profession’s recipe items) and mark those steps.
  7. Not counted: trainer fees, the cost of recipe items and auction-house fluctuations.

Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).