Options

Faction

Loading full recipe data…

53g38s95cestimated material costVendor prices from the game client; gathered materials and items no vendor sells are estimates. Type your server’s prices in the shopping list to re-plan with them.How this route is computed
6g17s10ctraining Classic: may differ in Forever
411expected crafts
18steps

Engineering1 → 300

Route

Default route: trainer recipes preferred, no camp stations, no specialization, both factions.

  • Steps that need a recipe item: 3. There, no trainer recipe gives skill or it would cost at least 3× more.
  1. Train Apprentice (skill cap 75)Level 510cClassic: may differ in Forever
  2. 11 – 37orange → yellow → green
    Rough Blasting Powder~55 crafts from 1 to 3720 / 30 / 40
    55 × Rough Stone55Rough Stone55 (1 × 55)
    4s34cmaterials
  3. 237 – 57orange → yellow → green
    Handful of Copper Bolts~31 crafts from 37 to 5745 / 52 / 60
    Craft ~31Handful of Copper Bolts
    Tools: Blacksmith HammerTrainer skill estimated (≈25)
    31 × Copper Bar31Copper Bar31 (1 × 31)
    12s11cmaterials
  4. 357 – 65orange → yellow
    Rough Copper Bomb~9 crafts from 57 to 6560 / 75 / 90
    Craft ~9Rough Copper Bomb
    Tools: Blacksmith HammerTrainer skill estimated (≈40)
    9 × Copper Bar9Copper Bar9 (1 × 9)9 × Handful of Copper Bolts9Handful of Copper Bolts9 (1 × 9)18 × Rough Blasting Powder18Rough Blasting Powder18 (2 × 9)9 × Linen Cloth9Linen Cloth9 (1 × 9)
    12s64cmaterials
  5. 465 – 75orange
    Coarse Blasting Powder~10 crafts from 65 to 7585 / 90 / 95
    Craft ~10Coarse Blasting Powder
    Trainer skill estimated (≈65)
    10 × Coarse Stone10Coarse Stone10 (1 × 10)
    6smaterials
  6. Train Journeyman (skill cap 150)at skill 75Level 104s50cClassic: may differ in Forever
  7. 575 – 93orange → yellow → green
    Coarse Blasting Powder~25 crafts from 75 to 9385 / 90 / 95
    Craft ~25Coarse Blasting Powder
    Trainer skill estimated (≈65)
    25 × Coarse Stone25Coarse Stone25 (1 × 25)
    14s57cmaterials
  8. 693 – 105orange → yellow
    Copper Modulator~14 crafts from 93 to 10595 / 110 / 125
    Craft ~14Copper Modulator
    Tools: Blacksmith Hammer, Arclight SpannerTrainer skill estimated (≈75)
    28 × Handful of Copper Bolts28Handful of Copper Bolts28 (2 × 14)14 × Copper Bar14Copper Bar14 (1 × 14)28 × Linen Cloth28Linen Cloth28 (2 × 14)
    32s1cmaterials
  9. 7105 – 138orange → yellow → green
    Heavy Blasting Powder~41 crafts from 105 to 138125 / 135 / 145
    Craft ~41Heavy Blasting Powder
    Trainer skill estimated (≈105)
    41 × Heavy Stone41Heavy Stone41 (1 × 41)
    96s23cmaterials
  10. 8138 – 150orange
    Aquadynamic Fish Attractor~12 crafts from 138 to 150150 / 160 / 170
    Craft ~12Aquadynamic Fish Attractor
    Trainer skill estimated (≈130)
    24 × Bronze Bar24Bronze Bar24 (2 × 12)12 × Nightcrawlers12Nightcrawlers12 (1 × 12)12 × Coarse Blasting Powder12Coarse Blasting Powder12 (1 × 12)
    65s76cmaterials
  11. Train Expert (skill cap 225)at skill 150Level 2045sClassic: may differ in Forever
  12. 9150 – 158yellow
    Aquadynamic Fish Attractor~10 crafts from 150 to 158150 / 160 / 170
    Craft ~10Aquadynamic Fish Attractor
    Trainer skill estimated (≈130)
    20 × Bronze Bar20Bronze Bar20 (2 × 10)10 × Nightcrawlers10Nightcrawlers10 (1 × 10)10 × Coarse Blasting Powder10Coarse Blasting Powder10 (1 × 10)
    54s20cmaterials
  13. 10158 – 183orange → yellow
    Solid Blasting Powder~27 crafts from 158 to 183175 / 185 / 195
    Craft ~27Solid Blasting Powder
    Trainer skill estimated (≈155)
    54 × Solid Stone54Solid Stone54 (2 × 27)
    2g15s12cmaterials
  14. 11183 – 201yellow → green
    Gyromatic Micro-Adjustor~33 crafts from 183 to 201175 / 195 / 215
    Craft ~33Gyromatic Micro-Adjustor
    Tools: Blacksmith HammerTrainer skill estimated (≈155)
    132 × Steel Bar132Steel Bar132 (4 × 33)
    3g9s86cmaterials
  15. 12201 – 225orange → yellow
    Hi-Impact Mithril Slugs~28 crafts from 201 to 225210 / 230 / 250
    Craft ~28Hi-Impact Mithril Slugs
    Tools: Blacksmith HammerTrainer skill estimated (≈190)
    28 × Mithril Bar28Mithril Bar28 (1 × 28)28 × Solid Blasting Powder28Solid Blasting Powder28 (1 × 28)
    6g60s8cmaterials
  16. Train Artisan (skill cap 300)at skill 225Level 354g50sClassic: may differ in ForeverAbove the beta's level cap (20)
  17. 13225 – 230yellow
    Hi-Impact Mithril Slugs~9 crafts from 225 to 230210 / 230 / 250
    Craft ~9Hi-Impact Mithril Slugs
    Tools: Blacksmith HammerTrainer skill estimated (≈190)
    9 × Mithril Bar9Mithril Bar9 (1 × 9)9 × Solid Blasting Powder9Solid Blasting Powder9 (1 × 9)
    2g9s49cmaterials
  18. 14230 – 258orange → yellow → green
    Dense Blasting Powder~35 crafts from 230 to 258250 / 255 / 260
    Craft ~35Dense Blasting Powder
    Trainer skill estimated (≈230)
    70 × Dense Stone70Dense Stone70 (2 × 35)
    6g85s79cmaterials
  19. 15258 – 275yellow → green
    Mithril Gyro-Shot~39 crafts from 258 to 275245 / 265 / 285
    Craft ~39Mithril Gyro-Shot
    Tools: Blacksmith HammerTrainer skill estimated (≈225)
    78 × Mithril Bar78Mithril Bar78 (2 × 39)78 × Solid Blasting Powder78Solid Blasting Powder78 (2 × 39)
    18g47s98cmaterials
  20. 16275 – 283yellow → green
    Large Blue Rocket Cluster~15 crafts from 275 to 283275 / 280 / 285
    Craft ~15Large Blue Rocket Cluster
    Needs a recipe itemSchematic: Large Blue Rocket Cluster
    15 × Dense Blasting Powder15Dense Blasting Powder15 (1 × 15)15 × Rugged Leather15Rugged Leather15 (1 × 15)
    4g28s69cmaterials
  21. 17283 – 285yellow
    Thorium Widget~3 crafts from 283 to 285280 / 290 / 300
    Craft ~3Thorium Widget
    Needs a recipe itemSchematic: Thorium WidgetTools: Blacksmith Hammer, Arclight Spanner
    9 × Thorium Bar9Thorium Bar9 (3 × 3)3 × Runecloth3Runecloth3 (1 × 3)
    2g13s53cmaterials
  22. 18285 – 300orange
    Thorium Shells~15 crafts from 285 to 300305 / 315 / 325
    Craft ~15Thorium Shells
    Needs a recipe itemSchematic: Thorium ShellsTools: Blacksmith Hammer
    30 × Thorium Bar30Thorium Bar30 (2 × 15)15 × Dense Blasting Powder15Dense Blasting Powder15 (1 × 15)
    8g70smaterials

How this route is computed

  1. Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
  2. At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
  3. Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and an estimate for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the estimates.
  4. Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
  5. Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
  6. Trainers are server data: for trainer recipes we estimate the required skill as yellow − 20 (the usual gap for this profession’s recipe items) and mark those steps.
  7. Not in the material cost: trainer fees (shown apart, at Classic's prices: trainers are server data, so Forever's are in no file), the cost of recipe items and auction-house fluctuations. The level each rank asks for is Forever's when its files give one, else Classic's.

Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).