Default route: trainer recipes preferred, no camp stations, no specialization, both factions.

Route

Steps that need a recipe item: 3. There, no trainer recipe gives skill or it would cost at least 3× more.

  1. 1137orange → yellow → green
    Rough Blasting Powder~55 crafts from 1 to 3720 / 30 / 40
    55 × Rough Stone55Rough Stone55 (1 × 55)
    4s34cmaterials
  2. 23757orange → yellow → green
    Handful of Copper Bolts~31 crafts from 37 to 5745 / 52 / 60
    31 × Copper Bar31Copper Bar31 (1 × 31)
    Tools: Blacksmith HammerTrainer skill estimated (≈25)
    12s11cmaterials
  3. 35765orange → yellow
    Rough Copper Bomb~9 crafts from 57 to 6560 / 75 / 90
    9 × Copper Bar9Copper Bar9 (1 × 9)9 × Handful of Copper Bolts9Handful of Copper Bolts9 (1 × 9)18 × Rough Blasting Powder18Rough Blasting Powder18 (2 × 9)9 × Linen Cloth9Linen Cloth9 (1 × 9)
    Tools: Blacksmith HammerTrainer skill estimated (≈40)
    12s64cmaterials
  4. 46575orange
    Coarse Blasting Powder~10 crafts from 65 to 7585 / 90 / 95
    10 × Coarse Stone10Coarse Stone10 (1 × 10)
    Trainer skill estimated (≈65)
    6smaterials
  5. Train Journeyman (skill cap 150)at skill 75
  6. 57593orange → yellow → green
    Coarse Blasting Powder~25 crafts from 75 to 9385 / 90 / 95
    25 × Coarse Stone25Coarse Stone25 (1 × 25)
    Trainer skill estimated (≈65)
    14s57cmaterials
  7. 693105orange → yellow
    Copper Modulator~14 crafts from 93 to 10595 / 110 / 125
    28 × Handful of Copper Bolts28Handful of Copper Bolts28 (2 × 14)14 × Copper Bar14Copper Bar14 (1 × 14)28 × Linen Cloth28Linen Cloth28 (2 × 14)
    Tools: Blacksmith Hammer, Arclight SpannerTrainer skill estimated (≈75)
    32s1cmaterials
  8. 7105138orange → yellow → green
    Heavy Blasting Powder~41 crafts from 105 to 138125 / 135 / 145
    41 × Heavy Stone41Heavy Stone41 (1 × 41)
    Trainer skill estimated (≈105)
    96s23cmaterials
  9. 8138150orange
    Aquadynamic Fish Attractor~12 crafts from 138 to 150150 / 160 / 170
    24 × Bronze Bar24Bronze Bar24 (2 × 12)12 × Nightcrawlers12Nightcrawlers12 (1 × 12)12 × Coarse Blasting Powder12Coarse Blasting Powder12 (1 × 12)
    Trainer skill estimated (≈130)
    65s76cmaterials
  10. Train Expert (skill cap 225)at skill 150
  11. 9150158yellow
    Aquadynamic Fish Attractor~10 crafts from 150 to 158150 / 160 / 170
    20 × Bronze Bar20Bronze Bar20 (2 × 10)10 × Nightcrawlers10Nightcrawlers10 (1 × 10)10 × Coarse Blasting Powder10Coarse Blasting Powder10 (1 × 10)
    Trainer skill estimated (≈130)
    54s20cmaterials
  12. 10158183orange → yellow
    Solid Blasting Powder~27 crafts from 158 to 183175 / 185 / 195
    54 × Solid Stone54Solid Stone54 (2 × 27)
    Trainer skill estimated (≈155)
    2g15s12cmaterials
  13. 11183201yellow → green
    Gyromatic Micro-Adjustor~33 crafts from 183 to 201175 / 195 / 215
    132 × Steel Bar132Steel Bar132 (4 × 33)
    Tools: Blacksmith HammerTrainer skill estimated (≈155)
    3g9s86cmaterials
  14. 12201225orange → yellow
    Hi-Impact Mithril Slugs~28 crafts from 201 to 225210 / 230 / 250
    28 × Mithril Bar28Mithril Bar28 (1 × 28)28 × Solid Blasting Powder28Solid Blasting Powder28 (1 × 28)
    Tools: Blacksmith HammerTrainer skill estimated (≈190)
    6g60s8cmaterials
  15. Train Artisan (skill cap 300)at skill 225
  16. 13225230yellow
    Hi-Impact Mithril Slugs~9 crafts from 225 to 230210 / 230 / 250
    9 × Mithril Bar9Mithril Bar9 (1 × 9)9 × Solid Blasting Powder9Solid Blasting Powder9 (1 × 9)
    Tools: Blacksmith HammerTrainer skill estimated (≈190)
    2g9s49cmaterials
  17. 14230258orange → yellow → green
    Dense Blasting Powder~35 crafts from 230 to 258250 / 255 / 260
    70 × Dense Stone70Dense Stone70 (2 × 35)
    Trainer skill estimated (≈230)
    6g85s79cmaterials
  18. 15258275yellow → green
    Mithril Gyro-Shot~39 crafts from 258 to 275245 / 265 / 285
    78 × Mithril Bar78Mithril Bar78 (2 × 39)78 × Solid Blasting Powder78Solid Blasting Powder78 (2 × 39)
    Tools: Blacksmith HammerTrainer skill estimated (≈225)
    18g47s98cmaterials
  19. 16275283yellow → green
    Large Blue Rocket Cluster~15 crafts from 275 to 283275 / 280 / 285
    15 × Dense Blasting Powder15Dense Blasting Powder15 (1 × 15)15 × Rugged Leather15Rugged Leather15 (1 × 15)
    Needs a recipe item: Schematic: Large Blue Rocket Cluster
    4g28s69cmaterials
  20. 17283285yellow
    Thorium Widget~3 crafts from 283 to 285280 / 290 / 300
    9 × Thorium Bar9Thorium Bar9 (3 × 3)3 × Runecloth3Runecloth3 (1 × 3)
    Needs a recipe item: Schematic: Thorium WidgetTools: Blacksmith Hammer, Arclight Spanner
    2g13s53cmaterials
  21. 18285300orange
    Thorium Shells~15 crafts from 285 to 300305 / 315 / 325
    30 × Thorium Bar30Thorium Bar30 (2 × 15)15 × Dense Blasting Powder15Dense Blasting Powder15 (1 × 15)
    Needs a recipe item: Schematic: Thorium ShellsTools: Blacksmith Hammer
    8g70smaterials

Shopping list

Everything you need to buy or gather, with your own intermediate crafts expanded.

  • 115 × Mithril Bar115Mithril Bar× 115
  • 39 × Thorium Bar39Thorium Bar× 39
  • 230 × Solid Stone230Solid Stone× 230
  • 70 × Dense Stone70Dense Stone× 70
  • 132 × Steel Bar132Steel Bar× 132
  • 15 × Rugged Leather15Rugged Leather× 15
  • 41 × Heavy Stone41Heavy Stone× 41
  • 44 × Bronze Bar44Bronze Bar× 44
  • 3 × Runecloth3Runecloth× 3
  • 60 × Copper Bar60Copper Bar× 60
  • 22 × Nightcrawlers22Nightcrawlers× 22
  • 35 × Coarse Stone35Coarse Stone× 35
  • 37 × Linen Cloth37Linen Cloth× 37
  • 55 × Rough Stone55Rough Stone× 55
11518g40s
399g36s
2309g20s
707g
1323g16s80c
153g
4198s40c
4488s
348s
6024s
2222s
3521s
3720s35c
554s40c

Type your server’s price (e.g. 1g 20s, or 12000 in copper) to re-plan with it.

Craft yourself

6Handful of Copper Bolts88Solid Blasting Powder

Recipe items to get (not counted in the cost)

128 made earlier in the route are reused: Handful of Copper Bolts ×31, Rough Blasting Powder ×18, Coarse Blasting Powder ×22, Solid Blasting Powder ×27, Dense Blasting Powder ×30

How this route is computed

  1. Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
  2. At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
  3. Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and a proxy for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the proxy.
  4. Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
  5. Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
  6. Trainers are server data: for trainer recipes we estimate the required skill as yellow − 20 (the usual gap for this profession’s recipe items) and mark those steps.
  7. Not counted: trainer fees, the cost of recipe items and auction-house fluctuations.

Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).