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11g38s90cestimated material costVendor prices from the game client; gathered materials and items no vendor sells are estimates. Type your server’s prices in the shopping list to re-plan with them.How this route is computed
9g83s85ctraining Classic: may differ in Forever4 new recipes: price not in the files
423expected crafts
21steps

Alchemy1 → 300

Route

Default route: trainer recipes preferred, no camp stations, no specialization, both factions.

  • Steps that need a recipe item: 1. There, no trainer recipe gives skill or it would cost at least 3× more.
  1. Train Apprentice (skill cap 75)Level 510cClassic: may differ in Forever
  2. 11 – 13orange → yellow → green
    Elixir of Minor Force~13 crafts from 1 to 1310 / 12 / 15
    13 × Silverleaf13Silverleaf13 (1 × 13)13 × Empty Vial13Empty Vial13 (1 × 13)
    5s68cmaterials
  3. 213 – 20orange
    Elixir of Minor Defense~7 crafts from 13 to 2055 / 75 / 95
    7 × Silverleaf7Silverleaf7 (1 × 7)7 × Peacebloom7Peacebloom7 (1 × 7)7 × Empty Vial7Empty Vial7 (1 × 7)
    5s88cmaterials
  4. 320 – 23yellow → green
    Mana Well~4 crafts from 20 to 2320 / 22 / 25
    Craft ~4Mana Well
    4 × Peacebloom4Peacebloom4 (1 × 4)4 × Empty Vial4Empty Vial4 (1 × 4)
    1s72cmaterials
  5. 423 – 65orange → yellow
    Elixir of Minor Defense~44 crafts from 23 to 6555 / 75 / 95
    44 × Silverleaf44Silverleaf44 (1 × 44)44 × Peacebloom44Peacebloom44 (1 × 44)44 × Empty Vial44Empty Vial44 (1 × 44)
    36s41cmaterials
  6. 565 – 75orange
    Blackmouth Oil~10 crafts from 65 to 7580 / 90 / 100
    Craft ~10Blackmouth Oil
    Trainer skill estimated (≈65)
    20 × Oily Blackmouth20Oily Blackmouth20 (2 × 10)10 × Empty Vial10Empty Vial10 (1 × 10)
    3s60cmaterials
  7. Train Journeyman (skill cap 150)at skill 75Level 104s50cClassic: may differ in Forever
  8. 675 – 98orange → yellow → green
    Blackmouth Oil~47 crafts from 75 to 9880 / 90 / 100
    Craft ~47Blackmouth Oil
    Trainer skill estimated (≈65)
    94 × Oily Blackmouth94Oily Blackmouth94 (2 × 47)47 × Empty Vial47Empty Vial47 (1 × 47)
    16s90cmaterials
  9. 798 – 105yellow
    Lesser Discolored Healing Potion~12 crafts from 98 to 10585 / 105 / 125
    Craft ~12Lesser Discolored Healing Potion
    Trainer skill estimated (≈70)
    12 × Empty Vial12Empty Vial12 (1 × 12)12 × Briarthorn12Briarthorn12 (1 × 12)12 × Murloc Eye12Murloc Eye12 (1 × 12)
    19s86cmaterials
  10. 8105 – 115orange
    Elixir of Wisdom~10 crafts from 105 to 115120 / 140 / 160
    Craft ~10Elixir of Wisdom
    Trainer skill estimated (≈105)
    10 × Mageroyal10Mageroyal10 (1 × 10)20 × Briarthorn20Briarthorn20 (2 × 10)10 × Empty Vial10Empty Vial10 (1 × 10)
    28s40cmaterials
  11. 9115 – 135orange → yellow
    Swim Speed Potion~21 crafts from 115 to 135130 / 150 / 170
    Craft ~21Swim Speed Potion
    Trainer skill estimated (≈115)
    21 × Swiftthistle21Swiftthistle21 (1 × 21)21 × Blackmouth Oil21Blackmouth Oil21 (1 × 21)21 × Empty Vial21Empty Vial21 (1 × 21)
    20s27cmaterials
  12. 10135 – 150orange
    Fire Oil~15 crafts from 135 to 150150 / 160 / 170
    Craft ~15Fire Oil
    Trainer skill estimated (≈135)
    30 × Firefin Snapper30Firefin Snapper30 (2 × 15)15 × Empty Vial15Empty Vial15 (1 × 15)
    6s60cmaterials
  13. Train Expert (skill cap 225)at skill 150Level 2050sClassic: may differ in Forever
  14. 11150 – 167yellow → green
    Fire Oil~36 crafts from 150 to 167150 / 160 / 170
    Craft ~36Fire Oil
    Trainer skill estimated (≈135)
    72 × Firefin Snapper72Firefin Snapper72 (2 × 36)36 × Empty Vial36Empty Vial36 (1 × 36)
    15s53cmaterials
  15. 12167 – 173yellow
    Elixir of Fire Power~7 crafts from 167 to 173165 / 185 / 205
    Craft ~7Elixir of Fire Power
    Trainer skill estimated (≈150)
    14 × Fire Oil14Fire Oil14 (2 × 7)7 × Kingsblood7Kingsblood7 (1 × 7)7 × Leaded Vial7Leaded Vial7 (1 × 7)
    13s82cmaterials
  16. 13173 – 198orange → yellow → green
    Greater Discolored Healing Potion~36 crafts from 173 to 198175 / 195 / 215
    Craft ~36Greater Discolored Healing Potion
    Trainer skill estimated (≈160)
    36 × Leaded Vial36Leaded Vial36 (1 × 36)36 × Kingsblood36Kingsblood36 (1 × 36)36 × Murloc Eye36Murloc Eye36 (1 × 36)
    80s1cmaterials
  17. 14198 – 214yellow → green
    Draught of Water WalkingClassic name: Elixir of Water Walking~28 crafts from 198 to 214190 / 210 / 230
    Craft ~28Draught of Water WalkingClassic name: Elixir of Waterwalking
    Trainer skill estimated (≈175)
    28 × Blackmouth Oil28Blackmouth Oil28 (1 × 28)28 × Liferoot28Liferoot28 (1 × 28)28 × Leaded Vial28Leaded Vial28 (1 × 28)
    1g1s94cmaterials
  18. 15214 – 218orange → yellow
    Elixir of DefenseClassic name: Elixir of Greater Defense~5 crafts from 214 to 218215 / 235 / 255
    Craft ~5Elixir of DefenseClassic name: Elixir of Greater Defense
    Trainer skill estimated (≈200)
    5 × Wild Steelbloom5Wild Steelbloom5 (1 × 5)5 × Goldthorn5Goldthorn5 (1 × 5)5 × Leaded Vial5Leaded Vial5 (1 × 5)
    34s26cmaterials
  19. 16218 – 225orange
    Superior Discolored Healing Potion~7 crafts from 218 to 225230 / 250 / 270
    Craft ~7Superior Discolored Healing Potion
    Trainer skill estimated (≈215)
    7 × Crystal Vial7Crystal Vial7 (1 × 7)7 × Sungrass7Sungrass7 (1 × 7)7 × Murloc Eye7Murloc Eye7 (1 × 7)
    56s35cmaterials
  20. Train Artisan (skill cap 300)at skill 225Level 354g50sClassic: may differ in ForeverAbove the beta's level cap (20)
  21. 17225 – 235orange → yellow
    Superior Discolored Healing Potion~11 crafts from 225 to 235230 / 250 / 270
    Craft ~11Superior Discolored Healing Potion
    Trainer skill estimated (≈215)
    11 × Crystal Vial11Crystal Vial11 (1 × 11)11 × Sungrass11Sungrass11 (1 × 11)11 × Murloc Eye11Murloc Eye11 (1 × 11)
    82s68cmaterials
  22. 18235 – 260orange → yellow → green
    Stonescale Oil~45 crafts from 235 to 260250 / 255 / 260
    Craft ~45Stonescale Oil
    Trainer skill estimated (≈235)
    45 × Stonescale Eel45Stonescale Eel45 (1 × 45)45 × Leaded Vial45Leaded Vial45 (1 × 45)
    35s43cmaterials
  23. 19260 – 271yellow → green
    Draught of Detect UndeadClassic name: Elixir of Detect Undead~23 crafts from 260 to 271245 / 265 / 285
    Craft ~23Draught of Detect UndeadClassic name: Elixir of Detect Undead
    Trainer skill estimated (≈230)
    23 × Arthas' Tears23Arthas' Tears23 (1 × 23)23 × Crystal Vial23Crystal Vial23 (1 × 23)
    1g98s67cmaterials
  24. 20271 – 276yellow → green
    Elixir of Greater Agility~10 crafts from 271 to 276255 / 275 / 295
    Craft ~10Elixir of Greater Agility
    Trainer skill estimated (≈240)
    10 × Sungrass10Sungrass10 (1 × 10)10 × Goldthorn10Goldthorn10 (1 × 10)10 × Crystal Vial10Crystal Vial10 (1 × 10)
    1g22s33cmaterials
  25. 21276 – 300orange → yellow
    Elixir of Greater DefenseClassic name: Elixir of Superior Defense~32 crafts from 276 to 300280 / 300 / 320
    Craft ~32Elixir of Greater DefenseClassic name: Elixir of Superior Defense
    Needs a recipe itemRecipe: Elixir of Superior Defense
    64 × Stonescale Oil64Stonescale Oil64 (2 × 32)32 × Sungrass32Sungrass32 (1 × 32)32 × Crystal Vial32Crystal Vial32 (1 × 32)
    2g56s10cmaterials

How this route is computed

  1. Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
  2. At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
  3. Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and an estimate for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the estimates.
  4. Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
  5. Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
  6. Trainers are server data: for trainer recipes we estimate the required skill as yellow − 15 (the usual gap for this profession’s recipe items) and mark those steps.
  7. Not in the material cost: trainer fees (shown apart, at Classic's prices: trainers are server data, so Forever's are in no file), the cost of recipe items and auction-house fluctuations. The level each rank asks for is Forever's when its files give one, else Classic's.

Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).