Enchanting
Enchanting leveling route 1–300
A route computed from Forever’s own recipe ranges — not a Classic guide. Change the options and the route updates; share it with the link.

Computed from beta data (1.60.1.69913). Recipe color ranges and reagents may change before launch.
Default route: trainer recipes preferred, no camp stations, no specialization, both factions.
Route
Steps that need a recipe item: 1. There, no trainer recipe gives skill or it would cost at least 3× more.
- 11 – 25orange → yellow → green
Enchant Bracer - Inferior Stamina~31 crafts from 1 to 2520 / 22 / 25Craft ~31Enchant Bracer - Inferior Stamina
31Mote of Magic31 (1 × 31)3
4
materials - 225 – 75orange
Enchant Bracer - Minor Deflect~50 crafts from 25 to 7580 / 100 / 120Craft ~50Enchant Bracer - Minor Deflect
50Lesser Magic Essence50 (1 × 50)4
materials
Train Journeyman (skill cap 150)at skill 75- 375 – 84orange → yellow
Enchant Bracer - Minor Deflect~10 crafts from 75 to 8480 / 100 / 120Craft ~10Enchant Bracer - Minor Deflect
10Lesser Magic Essence10 (1 × 10)73
27
materials - 484 – 110orange → yellow
Enchant Chest - Minor Absorption~34 crafts from 84 to 11090 / 110 / 130Craft ~34Enchant Chest - Minor Absorption
34Lesser Magic Essence34 (1 × 34)2
65
86
materials - 5110 – 130orange
Enchant Cloak - Minor Agility~20 crafts from 110 to 130135 / 155 / 175Craft ~20Enchant Cloak - Minor Agility
20Lesser Astral Essence20 (1 × 20)28
materials - 6130 – 150orange
Enchant Cloak - Lesser Fire Resistance~20 crafts from 130 to 150150 / 170 / 190
20Fire Oil20 (1 × 20)
20Lesser Astral Essence20 (1 × 20)37
60
materials
Train Expert (skill cap 225)at skill 150- 7150 – 183yellow → green
Enchant Cloak - Lesser Fire Resistance~68 crafts from 150 to 183150 / 170 / 190
68Fire Oil68 (1 × 68)
68Lesser Astral Essence68 (1 × 68)1
26
76
materials - 8183 – 189orange → yellow
Enchant Bracer - Spirit~7 crafts from 183 to 189185 / 205 / 225Craft ~7Enchant Bracer - Spirit
7Lesser Mystic Essence7 (1 × 7)55
43
materials - 9189 – 225orange → yellow
Enchant Chest - Greater Intellect~44 crafts from 189 to 225205 / 225 / 245Craft ~44Enchant Chest - Greater Intellect
44Lesser Mystic Essence44 (1 × 44)3
89
9
materials
Train Artisan (skill cap 300)at skill 225- 10225 – 229green
Enchant Chest - Greater Intellect~9 crafts from 225 to 229205 / 225 / 245
9Lesser Mystic Essence9 (1 × 9)78
12
materials - 11229 – 234orange → yellow
Enchant Bracer - Intellect~6 crafts from 229 to 234230 / 250 / 270Craft ~6Enchant Bracer - Intellect
6Lesser Nether Essence6 (1 × 6)1
3
19
materials - 12234 – 254orange → yellow
Enchant Chest - Superior Intellect~21 crafts from 234 to 254250 / 270 / 290Craft ~21Enchant Chest - Superior Intellect
21Greater Nether Essence21 (1 × 21)4
3
19
materials - 13254 – 259orange → yellow
Enchant Boots - Agility~6 crafts from 254 to 259255 / 275 / 295Craft ~6Enchant Boots - Agility
6Greater Nether Essence6 (1 × 6)1
3
19
materials - 14259 – 300orange → yellow → green
Enchant Gloves - Minor Haste~65 crafts from 259 to 300270 / 290 / 310Craft ~65Enchant Gloves - Minor Haste
65Large Radiant Shard65 (1 × 65)
65Wildvine65 (1 × 65)13
12
66
materials
Shopping list
Everything you need to buy or gather, with your own intermediate crafts expanded.
65Large Radiant Shard× 65
94Lesser Magic Essence× 94
60Lesser Mystic Essence× 60
27Greater Nether Essence× 27
108Lesser Astral Essence× 108
6Lesser Nether Essence× 6
88Fire Oil× 88
65Wildvine× 65
31Mote of Magic× 31
Type your server’s price (e.g. 1g 20s, or 12000 in copper) to re-plan with it.
Recipe items to get (not counted in the cost)
How this route is computed
- Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
- At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
- Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and a proxy for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the proxy.
- Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
- Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
- Trainers are server data: for trainer recipes we estimate the required skill as yellow − 20 (the usual gap for this profession’s recipe items) and mark those steps.
- Not counted: trainer fees, the cost of recipe items and auction-house fluctuations.
Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).