Enchanting
Enchanting leveling route 1–300
Computed from Forever’s own recipe ranges, not copied from a Classic guide. Change the options and the route updates.

33
58
94
estimated material costVendor prices from the game client; gathered materials and items no vendor sells are estimates. Type your server’s prices in the shopping list to re-plan with them.How this route is computed
8
81
15
training Classic: may differ in Forever
380expected crafts
15steps
Enchanting1 → 300
Route
Default route: trainer recipes preferred, no camp stations, no specialization, both factions.
- Steps that need a recipe item: 1. There, no trainer recipe gives skill or it would cost at least 3× more.
Train Apprentice (skill cap 75)Level 510
Classic: may differ in Forever- 11 – 25orange → yellow → green
Enchant Bracer - Inferior Stamina~31 crafts from 1 to 2520 / 22 / 25
31Mote of Magic31 (1 × 31)3
4
materials - 225 – 75orange
Enchant Bracer - Minor Deflect~50 crafts from 25 to 7580 / 100 / 120Craft ~50Enchant Bracer - Minor Deflect
50Lesser Magic Essence50 (1 × 50)4
materials
Train Journeyman (skill cap 150)at skill 75Level 105
Classic: may differ in Forever- 375 – 84orange → yellow
Enchant Bracer - Minor Deflect~10 crafts from 75 to 8480 / 100 / 120Craft ~10Enchant Bracer - Minor Deflect
10Lesser Magic Essence10 (1 × 10)73
27
materials - 484 – 110orange → yellow
Enchant Chest - Minor Absorption~34 crafts from 84 to 11090 / 110 / 130Craft ~34Enchant Chest - Minor Absorption
34Lesser Magic Essence34 (1 × 34)2
65
86
materials - 5110 – 130orange
Enchant Cloak - Minor Agility~20 crafts from 110 to 130135 / 155 / 175Craft ~20Enchant Cloak - Minor Agility
20Lesser Astral Essence20 (1 × 20)36
materials - 6130 – 150orange
Enchant Cloak - Lesser Fire Resistance~20 crafts from 130 to 150150 / 170 / 190
20Fire Oil20 (1 × 20)
20Lesser Astral Essence20 (1 × 20)45
60
materials
Train Expert (skill cap 225)at skill 150Level 2050
Classic: may differ in Forever- 7150 – 181yellow → green
Enchant Cloak - Lesser Fire Resistance~58 crafts from 150 to 181150 / 170 / 190
58Fire Oil58 (1 × 58)
58Lesser Astral Essence58 (1 × 58)1
32
20
materials - 8181 – 189orange → yellow
Enchant Bracer - Spirit~9 crafts from 181 to 189185 / 205 / 225Craft ~9Enchant Bracer - Spirit
9Lesser Mystic Essence9 (1 × 9)73
43
materials - 9189 – 218orange → yellow
Enchant Chest - Greater Intellect~32 crafts from 189 to 218205 / 225 / 245
32Lesser Mystic Essence32 (1 × 32)2
83
35
materials - 10218 – 225orange
Enchant Cloak - Greater Defense~7 crafts from 218 to 225225 / 245 / 265Craft ~7Enchant Cloak - Greater Defense
7Vision Dust7 (1 × 7)84
materials
Train Artisan (skill cap 300)at skill 225Level 355
Classic: may differ in ForeverAbove the beta's level cap (20)- 11225 – 229yellow
Enchant Cloak - Greater Defense~5 crafts from 225 to 229225 / 245 / 265Craft ~5Enchant Cloak - Greater Defense
5Vision Dust5 (1 × 5)49
91
materials - 12229 – 249orange → yellow
Enchant Gloves - Agility~27 crafts from 229 to 249230 / 250 / 270Craft ~27Enchant Gloves - Agility
27Vision Dust27 (1 × 27)3
15
93
materials - 13249 – 254orange → yellow
Enchant Chest - Superior Intellect~6 crafts from 249 to 254250 / 270 / 290
6Greater Nether Essence6 (1 × 6)1
3
19
materials - 14254 – 259orange → yellow
Enchant Boots - Agility~6 crafts from 254 to 259255 / 275 / 295Craft ~6Enchant Boots - Agility
6Greater Nether Essence6 (1 × 6)1
3
19
materials - 15259 – 300orange → yellow → green
Enchant Gloves - Minor Haste~65 crafts from 259 to 300270 / 290 / 310Craft ~65Enchant Gloves - Minor Haste
65Large Radiant Shard65 (1 × 65)
65Wildvine65 (1 × 65)13
12
66
materials
How this route is computed
- Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
- At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
- Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and an estimate for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the estimates.
- Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
- Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
- Trainers are server data: for trainer recipes we estimate the required skill as yellow − 20 (the usual gap for this profession’s recipe items) and mark those steps.
- Not in the material cost: trainer fees (shown apart, at Classic's prices: trainers are server data, so Forever's are in no file), the cost of recipe items and auction-house fluctuations. The level each rank asks for is Forever's when its files give one, else Classic's.
Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).