Options

Faction

Loading full recipe data…

33g58s94cestimated material costVendor prices from the game client; gathered materials and items no vendor sells are estimates. Type your server’s prices in the shopping list to re-plan with them.How this route is computed
8g81s15ctraining Classic: may differ in Forever
380expected crafts
15steps

Enchanting1 → 300

Route

Default route: trainer recipes preferred, no camp stations, no specialization, both factions.

  • Steps that need a recipe item: 1. There, no trainer recipe gives skill or it would cost at least 3× more.
  1. Train Apprentice (skill cap 75)Level 510cClassic: may differ in Forever
  2. 11 – 25orange → yellow → green
    Enchant Bracer - Inferior Stamina~31 crafts from 1 to 2520 / 22 / 25
    Craft ~31Enchant Bracer - Inferior StaminaClassic name: Enchant Bracer - Minor Health
    Tools: Runed Copper Rod
    31 × Mote of Magic31Mote of Magic31 (1 × 31)
    3s4cmaterials
  3. 225 – 75orange
    Enchant Bracer - Minor Deflect~50 crafts from 25 to 7580 / 100 / 120
    Craft ~50Enchant Bracer - Minor Deflect
    Tools: Runed Copper Rod
    50 × Lesser Magic Essence50Lesser Magic Essence50 (1 × 50)
    4gmaterials
  4. Train Journeyman (skill cap 150)at skill 75Level 105sClassic: may differ in Forever
  5. 375 – 84orange → yellow
    Enchant Bracer - Minor Deflect~10 crafts from 75 to 8480 / 100 / 120
    Craft ~10Enchant Bracer - Minor Deflect
    Tools: Runed Copper Rod
    10 × Lesser Magic Essence10Lesser Magic Essence10 (1 × 10)
    73s27cmaterials
  6. 484 – 110orange → yellow
    Enchant Chest - Minor Absorption~34 crafts from 84 to 11090 / 110 / 130
    Craft ~34Enchant Chest - Minor Absorption
    Tools: Runed Copper RodTrainer skill estimated (≈70)
    34 × Lesser Magic Essence34Lesser Magic Essence34 (1 × 34)
    2g65s86cmaterials
  7. 5110 – 130orange
    Enchant Cloak - Minor Agility~20 crafts from 110 to 130135 / 155 / 175
    Craft ~20Enchant Cloak - Minor Agility
    Needs a recipe itemFormula: Enchant Cloak - Minor AgilityTools: Runed Silver Rod
    20 × Lesser Astral Essence20Lesser Astral Essence20 (1 × 20)
    36smaterials
  8. 6130 – 150orange
    Enchant Cloak - Lesser Fire Resistance~20 crafts from 130 to 150150 / 170 / 190
    Craft ~20Enchant Cloak - Lesser Fire Resistance
    Tools: Runed Silver RodTrainer skill estimated (≈130)
    20 × Fire Oil20Fire Oil20 (1 × 20)20 × Lesser Astral Essence20Lesser Astral Essence20 (1 × 20)
    45s60cmaterials
  9. Train Expert (skill cap 225)at skill 150Level 2050sClassic: may differ in Forever
  10. 7150 – 181yellow → green
    Enchant Cloak - Lesser Fire Resistance~58 crafts from 150 to 181150 / 170 / 190
    Craft ~58Enchant Cloak - Lesser Fire Resistance
    Tools: Runed Silver RodTrainer skill estimated (≈130)
    58 × Fire Oil58Fire Oil58 (1 × 58)58 × Lesser Astral Essence58Lesser Astral Essence58 (1 × 58)
    1g32s20cmaterials
  11. 8181 – 189orange → yellow
    Enchant Bracer - Spirit~9 crafts from 181 to 189185 / 205 / 225
    Craft ~9Enchant Bracer - Spirit
    Tools: Runed Golden RodTrainer skill estimated (≈165)
    9 × Lesser Mystic Essence9Lesser Mystic Essence9 (1 × 9)
    73s43cmaterials
  12. 9189 – 218orange → yellow
    Enchant Chest - Greater Intellect~32 crafts from 189 to 218205 / 225 / 245
    Craft ~32Enchant Chest - Greater IntellectClassic name: Enchant Chest - Greater Mana
    Tools: Runed Golden RodTrainer skill estimated (≈185)
    32 × Lesser Mystic Essence32Lesser Mystic Essence32 (1 × 32)
    2g83s35cmaterials
  13. 10218 – 225orange
    Enchant Cloak - Greater Defense~7 crafts from 218 to 225225 / 245 / 265
    Craft ~7Enchant Cloak - Greater Defense
    Tools: Runed Truesilver RodTrainer skill estimated (≈205)
    7 × Vision Dust7Vision Dust7 (1 × 7)
    84smaterials
  14. Train Artisan (skill cap 300)at skill 225Level 355gClassic: may differ in ForeverAbove the beta's level cap (20)
  15. 11225 – 229yellow
    Enchant Cloak - Greater Defense~5 crafts from 225 to 229225 / 245 / 265
    Craft ~5Enchant Cloak - Greater Defense
    Tools: Runed Truesilver RodTrainer skill estimated (≈205)
    5 × Vision Dust5Vision Dust5 (1 × 5)
    49s91cmaterials
  16. 12229 – 249orange → yellow
    Enchant Gloves - Agility~27 crafts from 229 to 249230 / 250 / 270
    Craft ~27Enchant Gloves - Agility
    Tools: Runed Truesilver RodTrainer skill estimated (≈210)
    27 × Vision Dust27Vision Dust27 (1 × 27)
    3g15s93cmaterials
  17. 13249 – 254orange → yellow
    Enchant Chest - Superior Intellect~6 crafts from 249 to 254250 / 270 / 290
    Craft ~6Enchant Chest - Superior IntellectClassic name: Enchant Chest - Superior Mana
    Tools: Runed Truesilver RodTrainer skill estimated (≈230)
    6 × Greater Nether Essence6Greater Nether Essence6 (1 × 6)
    1g3s19cmaterials
  18. 14254 – 259orange → yellow
    Enchant Boots - Agility~6 crafts from 254 to 259255 / 275 / 295
    Craft ~6Enchant Boots - Agility
    Tools: Runed Truesilver RodTrainer skill estimated (≈235)
    6 × Greater Nether Essence6Greater Nether Essence6 (1 × 6)
    1g3s19cmaterials
  19. 15259 – 300orange → yellow → green
    Enchant Gloves - Minor Haste~65 crafts from 259 to 300270 / 290 / 310
    Craft ~65Enchant Gloves - Minor Haste
    Tools: Runed Truesilver RodTrainer skill estimated (≈250)
    65 × Large Radiant Shard65Large Radiant Shard65 (1 × 65)65 × Wildvine65Wildvine65 (1 × 65)
    13g12s66cmaterials

How this route is computed

  1. Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
  2. At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
  3. Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and an estimate for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the estimates.
  4. Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
  5. Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
  6. Trainers are server data: for trainer recipes we estimate the required skill as yellow − 20 (the usual gap for this profession’s recipe items) and mark those steps.
  7. Not in the material cost: trainer fees (shown apart, at Classic's prices: trainers are server data, so Forever's are in no file), the cost of recipe items and auction-house fluctuations. The level each rank asks for is Forever's when its files give one, else Classic's.

Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).