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27g16s12cestimated material costVendor prices from the game client; gathered materials and items no vendor sells are estimates. Type your server’s prices in the shopping list to re-plan with them.How this route is computed
38g9s50ctraining Classic: may differ in Forever4 new recipes: price not in the files
505expected crafts
17steps

First Aid1 → 300

Route

Default route: trainer recipes preferred, no camp stations, no specialization, both factions.

  • Steps that need a recipe item: 4. There, no trainer recipe gives skill or it would cost at least 3× more.
  1. Train Apprentice (skill cap 75)1sClassic: may differ in Forever
  2. 11 – 50orange → yellow → green
    Linen Bandage~61 crafts from 1 to 5030 / 45 / 60
    Craft ~61Linen Bandage
    61 × Linen Cloth61Linen Cloth61 (1 × 61)
    33s54cmaterials
  3. 250 – 55yellow
    Heavy Linen Bandage~6 crafts from 50 to 5550 / 75 / 100
    Craft ~6Heavy Linen Bandage
    Trainer skill estimated (≈50)
    12 × Linen Cloth12Linen Cloth12 (2 × 6)
    5s73cmaterials
  4. 355 – 75yellow
    Minor Healing Potion~28 crafts from 55 to 7555 / 75 / 95
    Craft ~28Minor Healing Potion
    Trainer skill estimated (≈55)
    28 × Empty Vial28Empty Vial28 (1 × 28)28 × Mild Spices28Mild Spices28 (1 × 28)28 × Peacebloom28Peacebloom28 (1 × 28)
    12s53cmaterials
  5. Train Journeyman (skill cap 150)at skill 755sClassic: may differ in Forever
  6. 475 – 84green
    Minor Healing Potion~24 crafts from 75 to 8455 / 75 / 95
    Craft ~24Minor Healing Potion
    Trainer skill estimated (≈55)
    24 × Empty Vial24Empty Vial24 (1 × 24)24 × Mild Spices24Mild Spices24 (1 × 24)24 × Peacebloom24Peacebloom24 (1 × 24)
    10s63cmaterials
  7. 584 – 85yellow
    Wool Bandage~2 crafts from 84 to 8580 / 115 / 150
    Craft ~2Wool Bandage
    Trainer skill estimated (≈80)
    2 × Wool Cloth2Wool Cloth2 (1 × 2)
    1s43cmaterials
  8. 685 – 93yellow
    Lesser Healing Potion~9 crafts from 85 to 9385 / 105 / 125
    Craft ~9Lesser Healing Potion
    Trainer skill estimated (≈85)
    9 × Empty Vial9Empty Vial9 (1 × 9)18 × Mild Spices18Mild Spices18 (2 × 9)9 × Briarthorn9Briarthorn9 (1 × 9)
    9s51cmaterials
  9. 793 – 135yellow → green
    Simple Poultice~69 crafts from 93 to 13590 / 125 / 160
    Craft ~69Simple Poultice
    Trainer skill estimated (≈90)
    69 × Spider Ichor69Spider Ichor69 (1 × 69)69 × Mild Spices69Mild Spices69 (1 × 69)69 × Bottle of Dalaran Noir69Bottle of Dalaran Noir69 (1 × 69)
    79s72cmaterials
  10. 8135 – 150yellow
    Healing Potion~19 crafts from 135 to 150135 / 155 / 175
    Craft ~19Healing Potion
    Trainer skill estimated (≈135)
    19 × Leaded Vial19Leaded Vial19 (1 × 19)19 × Hot Spices19Hot Spices19 (1 × 19)19 × Bruiseweed19Bruiseweed19 (1 × 19)
    33s31cmaterials
  11. Train Expert (skill cap 225)at skill 150
  12. 9150 – 168yellow → green
    Healing Potion~49 crafts from 150 to 168135 / 155 / 175
    Craft ~49Healing Potion
    Trainer skill estimated (≈135)
    49 × Leaded Vial49Leaded Vial49 (1 × 49)49 × Hot Spices49Hot Spices49 (1 × 49)49 × Bruiseweed49Bruiseweed49 (1 × 49)
    88s6cmaterials
  13. 10168 – 198yellow → green
    Silk Bandage~74 crafts from 168 to 198150 / 180 / 210
    Craft ~74Silk Bandage
    Trainer skill estimated (≈150)
    74 × Silk Cloth74Silk Cloth74 (1 × 74)
    4g40s47cmaterials
  14. 11198 – 210green
    Clever Poultice~46 crafts from 198 to 210160 / 190 / 220
    Craft ~46Clever Poultice
    Needs a recipe itemManual: Clever Poultice
    46 × Murloc Fin46Murloc Fin46 (1 × 46)46 × Soothing Spices46Soothing Spices46 (1 × 46)46 × Thunder Ale46Thunder Ale46 (1 × 46)
    1g48s56cmaterials
  15. 12210 – 215yellow
    Mageweave Bandage~6 crafts from 210 to 215210 / 240 / 270
    Craft ~6Mageweave Bandage
    Needs a recipe itemManual: Mageweave Bandage
    6 × Mageweave Cloth6Mageweave Cloth6 (1 × 6)
    51s75cmaterials
  16. 13215 – 225orange
    Superior Healing Potion~10 crafts from 215 to 225230 / 250 / 270
    Craft ~10Superior Healing Potion
    Needs a recipe itemManual: Superior Healing Potion
    10 × Crystal Vial10Crystal Vial10 (1 × 10)10 × Soothing Spices10Soothing Spices10 (1 × 10)10 × Sungrass10Sungrass10 (1 × 10)
    90smaterials
  17. Train Artisan (skill cap 300)at skill 225
  18. 14225 – 240orange → yellow
    Superior Healing Potion~17 crafts from 225 to 240230 / 250 / 270
    Craft ~17Superior Healing Potion
    Needs a recipe itemManual: Superior Healing Potion
    17 × Crystal Vial17Crystal Vial17 (1 × 17)17 × Soothing Spices17Soothing Spices17 (1 × 17)17 × Sungrass17Sungrass17 (1 × 17)
    1g47s8cmaterials
  19. 15240 – 260yellow
    Heavy Mageweave Bandage~25 crafts from 240 to 260240 / 270 / 300
    Craft ~25Heavy Mageweave Bandage
    Trainer skill estimated (≈240)
    50 × Mageweave Cloth50Mageweave Cloth50 (2 × 25)
    4g81s59cmaterials
  20. 16260 – 296yellow → green
    Runecloth Bandage~55 crafts from 260 to 296260 / 290 / 320
    Craft ~55Runecloth Bandage
    Trainer skill estimated (≈260)
    55 × Runecloth55Runecloth55 (1 × 55)
    8g67s76cmaterials
  21. 17296 – 300yellow
    Heavy Runecloth Bandage~5 crafts from 296 to 300290 / 320 / 350
    Craft ~5Heavy Runecloth Bandage
    Trainer skill estimated (≈290)
    10 × Runecloth10Runecloth10 (2 × 5)
    1g46s35cmaterials

How this route is computed

  1. Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
  2. At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
  3. Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and an estimate for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the estimates.
  4. Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
  5. Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
  6. Trainers are server data: for trainer recipes we estimate the required skill as yellow − 0 (the usual gap for this profession’s recipe items) and mark those steps.
  7. Not in the material cost: trainer fees (shown apart, at Classic's prices: trainers are server data, so Forever's are in no file), the cost of recipe items and auction-house fluctuations. The level each rank asks for is Forever's when its files give one, else Classic's.

Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).