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1g57s29cestimated material costVendor prices from the game client; gathered materials and items no vendor sells are estimates. Type your server’s prices in the shopping list to re-plan with them.How this route is computed
10s50ctraining Classic: may differ in Forever
490expected crafts
12steps

Cooking1 → 300

Route

Default route: trainer recipes preferred, no camp stations, no specialization, both factions.

  • Steps that need a recipe item: 7. There, no trainer recipe gives skill or it would cost at least 3× more.
  1. Train Apprentice (skill cap 75)Level 51sClassic: may differ in Forever
  2. 11 – 70orange → yellow → green
    Roasted Boar Meat~83 crafts from 1 to 7045 / 65 / 85
    83 × Chunk of Boar Meat83Chunk of Boar Meat83 (1 × 83)
    12s36cmaterials
  3. 270 – 74green
    Spiced Wolf Meat~9 crafts from 70 to 7450 / 70 / 90
    Craft ~9Spiced Wolf Meat
    Trainer skill estimated (≈10)
    9 × Stringy Wolf Meat9Stringy Wolf Meat9 (1 × 9)9 × Mild Spices9Mild Spices9 (1 × 9)
    1s56cmaterials
  4. 374 – 75orange
    Coyote Steak~1 crafts from 74 to 7590 / 110 / 130
    Craft ~1Coyote Steak
    Trainer skill estimated (≈50)
    1 × Coyote Meat1Coyote Meat1 (1 × 1)
    40cmaterials
  5. Train Journeyman (skill cap 150)at skill 75Level 105sClassic: may differ in Forever
  6. 475 – 90orange
    Coyote Steak~15 crafts from 75 to 9090 / 110 / 130
    Craft ~15Coyote Steak
    Trainer skill estimated (≈50)
    15 × Coyote Meat15Coyote Meat15 (1 × 15)
    6smaterials
  7. 590 – 150orange → yellow
    Dig Rat Stew~68 crafts from 90 to 150130 / 150 / 170
    Craft ~68Dig Rat Stew
    Needs a recipe itemRecipe: Dig Rat Stew
    68 × Dig Rat68Dig Rat68 (1 × 68)
    67cmaterials
  8. Train Expert (skill cap 225)at skill 150
  9. 6150 – 170green
    Dig Rat Stew~144 crafts from 150 to 170130 / 150 / 170
    Craft ~144Dig Rat Stew
    Needs a recipe itemRecipe: Dig Rat Stew
    144 × Dig Rat144Dig Rat144 (1 × 144)
    1s44cmaterials
  10. 7170 – 185yellow
    Goblin Deviled Clams~22 crafts from 170 to 185165 / 185 / 205
    Craft ~22Goblin Deviled Clams
    Trainer skill estimated (≈125)
    22 × Tangy Clam Meat22Tangy Clam Meat22 (1 × 22)22 × Hot Spices22Hot Spices22 (1 × 22)
    28s55cmaterials
  11. 8185 – 221orange → yellow → green
    Plain Ol' Paletusk~50 crafts from 185 to 221200 / 215 / 230
    Craft ~50Plain Ol' Paletusk
    Needs a recipe itemRecipe: Plain Ol' Paletusk
    100 × Chunk of Boar Meat100Chunk of Boar Meat100 (2 × 50)50 × Mild Spices50Mild Spices50 (1 × 50)
    15s99cmaterials
  12. 9221 – 225yellow
    Mithril Head Trout~5 crafts from 221 to 225215 / 235 / 255
    Craft ~5Mithril Headed Trout
    Needs a recipe itemRecipe: Mithril Head Trout
    5 × Raw Mithril Head Trout5Raw Mithril Head Trout5 (1 × 5)
    3s94cmaterials
  13. Train Artisan (skill cap 300)at skill 225
  14. 10225 – 292orange → yellow → green
    Filet of Redgill~84 crafts from 225 to 292265 / 285 / 305
    Craft ~84Filet of Redgill
    Needs a recipe itemRecipe: Filet of Redgill
    84 × Raw Redgill84Raw Redgill84 (1 × 84)
    67s15cmaterials
  15. 11292 – 297yellow
    Nightfin Soup~6 crafts from 292 to 297290 / 310 / 330
    Craft ~6Nightfin Soup
    Needs a recipe itemRecipe: Nightfin Soup
    6 × Raw Nightfin Snapper6Raw Nightfin Snapper6 (1 × 6)6 × Refreshing Spring Water6Refreshing Spring Water6 (1 × 6)
    11s41cmaterials
  16. 12297 – 300orange
    Runn Tum Tuber Surprise~3 crafts from 297 to 300315 / 335 / 355
    Craft ~3Runn Tum Tuber Surprise
    Needs a recipe itemRecipe: Runn Tum Tuber Surprise
    3 × Runn Tum Tuber3Runn Tum Tuber3 (1 × 3)3 × Soothing Spices3Soothing Spices3 (1 × 3)
    6s60cmaterials

How this route is computed

  1. Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
  2. At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
  3. Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and an estimate for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the estimates.
  4. Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
  5. Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
  6. Trainers are server data: for trainer recipes we estimate the required skill as yellow − 40 (the usual gap for this profession’s recipe items) and mark those steps.
  7. Not in the material cost: trainer fees (shown apart, at Classic's prices: trainers are server data, so Forever's are in no file), the cost of recipe items and auction-house fluctuations. The level each rank asks for is Forever's when its files give one, else Classic's.

Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).