Cooking
Cooking leveling route 1–300
Computed from Forever’s own recipe ranges, not copied from a Classic guide. Change the options and the route updates.

1
57
29
estimated material costVendor prices from the game client; gathered materials and items no vendor sells are estimates. Type your server’s prices in the shopping list to re-plan with them.How this route is computed
10
50
training Classic: may differ in Forever
490expected crafts
12steps
Cooking1 → 300
Route
Default route: trainer recipes preferred, no camp stations, no specialization, both factions.
- Steps that need a recipe item: 7. There, no trainer recipe gives skill or it would cost at least 3× more.
Train Apprentice (skill cap 75)Level 51
Classic: may differ in Forever- 11 – 70orange → yellow → green
Roasted Boar Meat~83 crafts from 1 to 7045 / 65 / 85Craft ~83Roasted Boar Meat
83Chunk of Boar Meat83 (1 × 83)12
36
materials - 270 – 74green
Spiced Wolf Meat~9 crafts from 70 to 7450 / 70 / 90Craft ~9Spiced Wolf Meat
9Stringy Wolf Meat9 (1 × 9)
9Mild Spices9 (1 × 9)1
56
materials - 374 – 75orange
Coyote Steak~1 crafts from 74 to 7590 / 110 / 130Craft ~1Coyote Steak
1Coyote Meat1 (1 × 1)40
materials
Train Journeyman (skill cap 150)at skill 75Level 105
Classic: may differ in Forever- 475 – 90orange
Coyote Steak~15 crafts from 75 to 9090 / 110 / 130Craft ~15Coyote Steak
15Coyote Meat15 (1 × 15)6
materials - 590 – 150orange → yellow
Dig Rat Stew~68 crafts from 90 to 150130 / 150 / 170Craft ~68Dig Rat Stew
68Dig Rat68 (1 × 68)67
materials
Train Expert (skill cap 225)at skill 150- 6150 – 170green
Dig Rat Stew~144 crafts from 150 to 170130 / 150 / 170Craft ~144Dig Rat Stew
144Dig Rat144 (1 × 144)1
44
materials - 7170 – 185yellow
Goblin Deviled Clams~22 crafts from 170 to 185165 / 185 / 205Craft ~22Goblin Deviled Clams
22Tangy Clam Meat22 (1 × 22)
22Hot Spices22 (1 × 22)28
55
materials - 8185 – 221orange → yellow → green
Plain Ol' Paletusk~50 crafts from 185 to 221200 / 215 / 230Craft ~50Plain Ol' Paletusk
100Chunk of Boar Meat100 (2 × 50)
50Mild Spices50 (1 × 50)15
99
materials - 9221 – 225yellow
Mithril Head Trout~5 crafts from 221 to 225215 / 235 / 255Craft ~5Mithril Headed Trout
5Raw Mithril Head Trout5 (1 × 5)3
94
materials
Train Artisan (skill cap 300)at skill 225- 10225 – 292orange → yellow → green
Filet of Redgill~84 crafts from 225 to 292265 / 285 / 305Craft ~84Filet of Redgill
84Raw Redgill84 (1 × 84)67
15
materials - 11292 – 297yellow
Nightfin Soup~6 crafts from 292 to 297290 / 310 / 330Craft ~6Nightfin Soup
6Raw Nightfin Snapper6 (1 × 6)
6Refreshing Spring Water6 (1 × 6)11
41
materials - 12297 – 300orange
Runn Tum Tuber Surprise~3 crafts from 297 to 300315 / 335 / 355Craft ~3Runn Tum Tuber Surprise
3Runn Tum Tuber3 (1 × 3)
3Soothing Spices3 (1 × 3)6
60
materials
How this route is computed
- Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
- At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
- Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and an estimate for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the estimates.
- Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
- Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
- Trainers are server data: for trainer recipes we estimate the required skill as yellow − 40 (the usual gap for this profession’s recipe items) and mark those steps.
- Not in the material cost: trainer fees (shown apart, at Classic's prices: trainers are server data, so Forever's are in no file), the cost of recipe items and auction-house fluctuations. The level each rank asks for is Forever's when its files give one, else Classic's.
Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).