Default route: trainer recipes preferred, no camp stations, no specialization, both factions.

Route

Steps that need a recipe item: 10. There, no trainer recipe gives skill or it would cost at least 3× more.

  1. 1150orange → yellow
    Brilliant Smallfish~50 crafts from 1 to 5045 / 65 / 85
    50 × Raw Brilliant Smallfish50Raw Brilliant Smallfish50 (1 × 50)
    Needs a recipe item: Recipe: Brilliant Smallfish
    1s97cmaterials
  2. 25075orange
    Longjaw Mud Snapper~25 crafts from 50 to 7590 / 110 / 130
    25 × Raw Longjaw Mud Snapper25Raw Longjaw Mud Snapper25 (1 × 25)
    Needs a recipe item: Recipe: Longjaw Mud Snapper
    1smaterials
  3. Train Journeyman (skill cap 150)at skill 75
  4. 37590orange
    Longjaw Mud Snapper~15 crafts from 75 to 9090 / 110 / 130
    15 × Raw Longjaw Mud Snapper15Raw Longjaw Mud Snapper15 (1 × 15)
    Needs a recipe item: Recipe: Longjaw Mud Snapper
    60cmaterials
  5. 490150orange → yellow
    Dig Rat Stew~68 crafts from 90 to 150130 / 150 / 170
    Craft ~68Dig Rat Stew
    68 × Dig Rat68Dig Rat68 (1 × 68)
    Needs a recipe item: Recipe: Dig Rat Stew
    67cmaterials
  6. Train Expert (skill cap 225)at skill 150
  7. 5150169green
    Dig Rat Stew~104 crafts from 150 to 169130 / 150 / 170
    Craft ~104Dig Rat Stew
    104 × Dig Rat104Dig Rat104 (1 × 104)
    Needs a recipe item: Recipe: Dig Rat Stew
    1s4cmaterials
  8. 6169175green
    Bristle Whisker Catfish~30 crafts from 169 to 175140 / 160 / 180
    30 × Raw Bristle Whisker Catfish30Raw Bristle Whisker Catfish30 (1 × 30)
    Needs a recipe item: Recipe: Bristle Whisker Catfish
    2s36cmaterials
  9. 7175194orange → yellow
    Rockscale Cod~20 crafts from 175 to 194190 / 210 / 230
    Craft ~20Rockscale Cod
    20 × Raw Rockscale Cod20Raw Rockscale Cod20 (1 × 20)
    Needs a recipe item: Recipe: Rockscale Cod
    3s7cmaterials
  10. 8194225orange → yellow
    Mithril Head Trout~33 crafts from 194 to 225215 / 235 / 255
    33 × Raw Mithril Head Trout33Raw Mithril Head Trout33 (1 × 33)
    Needs a recipe item: Recipe: Mithril Head Trout
    5s17cmaterials
  11. Train Artisan (skill cap 300)at skill 225
  12. 9225294orange → yellow → green
    Filet of Redgill~91 crafts from 225 to 294265 / 285 / 305
    91 × Raw Redgill91Raw Redgill91 (1 × 91)
    Needs a recipe item: Recipe: Filet of Redgill
    14s46cmaterials
  13. 10294300yellow
    Nightfin Soup~8 crafts from 294 to 300290 / 310 / 330
    8 × Raw Nightfin Snapper8Raw Nightfin Snapper8 (1 × 8)8 × Refreshing Spring Water8Refreshing Spring Water8 (1 × 8)
    Needs a recipe item: Recipe: Nightfin Soup
    3s23cmaterials

Shopping list

Everything you need to buy or gather, with your own intermediate crafts expanded.

  • 91 × Raw Redgill91Raw Redgill× 91
  • 33 × Raw Mithril Head Trout33Raw Mithril Head Trout× 33
  • 20 × Raw Rockscale Cod20Raw Rockscale Cod× 20
  • 8 × Raw Nightfin Snapper8Raw Nightfin Snapper× 8
  • 30 × Raw Bristle Whisker Catfish30Raw Bristle Whisker Catfish× 30
  • 50 × Raw Brilliant Smallfish50Raw Brilliant Smallfish× 50
  • 172 × Dig Rat172Dig Rat× 172
  • 40 × Raw Longjaw Mud Snapper40Raw Longjaw Mud Snapper× 40
  • 8 × Refreshing Spring Water8Refreshing Spring Water× 8
9114s56c
335s28c
203s20c
83s20c
302s40c
502s
172
Dig Ratproxy
1s72c
401s60c
840c

Type your server’s price (e.g. 1g 20s, or 12000 in copper) to re-plan with it.

Recipe items to get (not counted in the cost)

How this route is computed

  1. Skill-up chance: orange = 100%; yellow and green = (gray − skill) ÷ (gray − yellow); gray = 0. Expected crafts per point = 1 ÷ chance.
  2. At every skill point we pick, among the recipes you can already learn that still give skill, the one with the lowest material cost per expected point (keeping the current recipe unless another is at least 10% cheaper).
  3. Material cost uses the client’s vendor prices: exact for trade-supply items (thread, vials, dyes, flux…) and a proxy for gathered materials; items with no vendor price (dusts, essences…) take the median price of trade goods of the same item level. Enter your server prices to replace the proxy.
  4. Materials your profession can make (bolts, cured hides, bars…) are crafted when that is cheaper than buying them, and anything made earlier in the route is reused.
  5. Recipes with a cooldown (transmutes, Mooncloth) are never used; specialization recipes only when you pick that specialization; with “Prefer trainer recipes”, recipes learned from a recipe item count at triple cost.
  6. Trainers are server data: for trainer recipes we estimate the required skill as yellow − 40 (the usual gap for this profession’s recipe items) and mark those steps.
  7. Not counted: trainer fees, the cost of recipe items and auction-house fluctuations.

Orange Yellow Green GrayBar: orange (always gives a point) → yellow → green → gray (no more points).