| Bloodthrill Warrior · rank 1 | Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec. | Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec. |
| Bloodthrill Warrior · rank 2 | Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec. | Your melee attacks against targets afflicted by your Rend have a 4% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec. |
| Bloodthrill Warrior · rank 3 | Your Main Hand melee attacks against enemies afflicted by your Rend have a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec. | Your melee attacks against targets afflicted by your Rend have a 6% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec. |
| Bloodthrill Warrior · rank 4 | Your Main Hand melee attacks against enemies afflicted by your Rend have a 16% chance to allow the use of your Overpower ability on the target. Lasts 6 sec. | Your melee attacks against targets afflicted by your Rend have a 8% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec. |
| Bloodthrill Warrior · rank 5 | Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec. | Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec. |
| Improved Slam Warrior · rank 1 | Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec. | Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time. |
| Improved Slam Warrior · rank 2 | Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec. | Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts your melee swing time. |
| Booming Voice Warrior · rank 1 | Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%. | Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%. |
| Booming Voice Warrior · rank 2 | Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%. | Increases the radius of your Battle Shout and Demoralizing Shout abilities by 20%. |
| Booming Voice Warrior · rank 3 | Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%. | Increases the radius of your Battle Shout and Demoralizing Shout abilities by 30%. |
| Booming Voice Warrior · rank 4 | Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%. | Increases the radius of your Battle Shout and Demoralizing Shout abilities by 40%. |
| Booming Voice Warrior · rank 5 | Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%. | Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%. |
| Unbridled Wrath Warrior · rank 1 | Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. | Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. |
| Unbridled Wrath Warrior · rank 2 | Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon. | Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. |
| Unbridled Wrath Warrior · rank 3 | Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon. | Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. |
| Unbridled Wrath Warrior · rank 4 | Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon. | Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. |
| Unbridled Wrath Warrior · rank 5 | Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. | Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. |
| Piercing Howl Warrior · rank 1 | Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec. | Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec. |
| Dual Wield Specialization Warrior · rank 1 | Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%. | Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%. |
| Dual Wield Specialization Warrior · rank 2 | Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%. | Increases your off-hand weapon damage by 10%, off-hand Rage generation by 40%, and chance to hit with off-hand attacks by 4%. |
| Dual Wield Specialization Warrior · rank 3 | Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%. | Increases your off-hand weapon damage by 15%, off-hand Rage generation by 60%, and chance to hit with off-hand attacks by 6%. |
| Dual Wield Specialization Warrior · rank 4 | Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%. | Increases your off-hand weapon damage by 20%, off-hand Rage generation by 80%, and chance to hit with off-hand attacks by 8%. |
| Dual Wield Specialization Warrior · rank 5 | Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%. | Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%. |
| Raging Blows Warrior · rank 1 | Reduces the Rage cost of your Cleave and Whirlwind abilities by 3. | Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2. |
| Bloodthirst Warrior · rank 1 | Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. | Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
| Light's Vigil Paladin · rank 1 | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party. | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 343, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. |
| Redoubt Paladin · rank 1 | Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks. | Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks. |
| Redoubt Paladin · rank 2 | Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 sec or 5 blocks. | Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks. |
| Redoubt Paladin · rank 3 | Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks. | Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks. |
| Redoubt Paladin · rank 4 | Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 sec or 5 blocks. | Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks. |
| Redoubt Paladin · rank 5 | Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks. | Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks. |
| Holy Shield Paladin · rank 1 | Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. | Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
| Sacred Arbiter Paladin · rank 1 | Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target. | Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target. |
| Two-Handed Weapon Specialization Paladin · rank 1 | Increases the damage you deal with two-handed melee weapons by 2%. | Increases the damage you deal with two-handed melee weapons by 3%. |
| Two-Handed Weapon Specialization Paladin · rank 2 | Increases the damage you deal with two-handed melee weapons by 4%. | Increases the damage you deal with two-handed melee weapons by 6%. |
| Two-Handed Weapon Specialization Paladin · rank 3 | Increases the damage you deal with two-handed melee weapons by 6%. | Increases the damage you deal with two-handed melee weapons by 9%. |
| Vengeance Paladin · rank 1 | Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times. | Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times. |
| Vengeance Paladin · rank 2 | Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times. | Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a critical strike. Stacks up to 5 times. |
| Vengeance Paladin · rank 3 | Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times. | Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times. |
| Champion of the Light Paladin · rank 1 | Increases your spell damage by up to 20% of your Intellect. | Increases your spell damage and healing by up to 33% of your Intellect. |
| Champion of the Light Paladin · rank 2 | Increases your spell damage by up to 40% of your Intellect. | Increases your spell damage and healing by up to 66% of your Intellect. |
| Champion of the Light Paladin · rank 3 | Increases your spell damage by up to 60% of your Intellect. | Increases your spell damage and healing by up to 100% of your Intellect. |
| Twist of Light Paladin · rank 1 | Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo. | When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo. |
| Trueshot Aura Hunter · rank 1 | Increases the Ranged Attack Power of party members within 45 yds by 30. | Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min. |
| Sniper Shot Hunter · rank 1 | A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec. | A steady snipe that increases ranged damage by 160. |
| Deflection Hunter · rank 1 | Increases your Parry chance by 1%. | Increases your Parry chance by 2%. |
| Deflection Hunter · rank 2 | Increases your Parry chance by 2%. | Increases your Parry chance by 4%. |
| Deflection Hunter · rank 3 | Increases your Parry chance by 3%. | Increases your Parry chance by 6%. |
| Deflection Hunter · rank 4 | Increases your Parry chance by 4%. | Increases your Parry chance by 8%. |
| Deflection Hunter · rank 5 | Increases your Parry chance by 5%. | Increases your Parry chance by 10%. |
| Counterattack Hunter · rank 1 | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| Resourcefulness Hunter · rank 1 | Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 50% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. | Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. |
| Resourcefulness Hunter · rank 2 | Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 100% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. | Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. |
| Strider Kick Hunter · rank 1 | A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec. | A powerful kick that deals 100% melee weapon damage. |
| Lightning Reflexes Hunter · rank 1 | Increases your Agility by 2%. | Increases your Agility by 3%. |
| Lightning Reflexes Hunter · rank 2 | Increases your Agility by 4%. | Increases your Agility by 6%. |
| Lightning Reflexes Hunter · rank 3 | Increases your Agility by 6%. | Increases your Agility by 9%. |
| Lightning Reflexes Hunter · rank 4 | Increases your Agility by 8%. | Increases your Agility by 12%. |
| Lightning Reflexes Hunter · rank 5 | Increases your Agility by 10%. | Increases your Agility by 15%. |
| Lacerating Strikes Hunter · rank 1 | Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec | Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite. |
| Mutilate Rogue · rank 1 | Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Lava Burst Shaman · rank 1 | You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. | You hurl molten lava at the target, dealing 106 to 134 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Wake of Fire Mage · rank 1 | Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%. | Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%. |
| Wake of Fire Mage · rank 2 | Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%. | Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%. |
| Combustion Mage · rank 1 | When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells. | When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells. |
| Moonkin Form Druid · rank 1 | Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. | Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. |