

Warrior
Plate, rage and steel: the front line of every fight.
- abilities added
- 21 from SoD
- talents added
- 91 from SoD
- reworked
- 37
Nine classes, rebuilt talent trees and new abilities. Pick a class to see what it learns at every level from 1 to 60 and how its talents compare with Classic Era. Beta 1.60.1.69913


Plate, rage and steel: the front line of every fight.


A holy warrior who heals, shields and smites.


A ranged marksman who fights beside a tamed beast.




Totems and the elements: heal, strike or call the storm.


Arcane, fire and frost from afar, plus portals and food.


Curses, demons and fire, with a minion for every job.


A shapeshifter: bear, cat, caster or healer.
51 points · three trees
Spend the 51 talent points of Forever’s rebuilt trees, see every rank, and share the build as a link.
Classic Era → Forever
The talent trees were rebuilt: 468 talents (432 in Classic Era). 74 are brand new, 39 come from Season of Discovery runes and 303 were reworked. Only 52 are exactly as before, and 77 are gone.
Most reworked: Paladin (20 new talents) and Warlock (18). Least changed: Mage (5). Each rank has its own value in the game data (359 of 359 multi-rank talents use a curve), so the numbers shown for every rank are exact.
Warrior
You retain up to 10 Rage when you change Stances.
New in Forever
Learned at level 14
Paladin
An instant strike that causes 25% weapon damage plus an additional 11 to 14 as Holy damage.
New in Forever
Learned at level 6
Paladin
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.
New in Forever
Learned at level 10
Hunter
Wounds the target causing them to bleed for 119 damage over 21 sec.
New in Forever
Learned at level 30
Priest
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
New in Forever
Learned at level 10
Priest
Instantly heals a friendly target below 50% Health for 131 to 167 and removes Weakened Soul from that target. Cannot be cast on self.
New in Forever
Learned at level 10
Priest
Chastise the target, causing 43 to 49 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
New in Forever
Learned at level 20
Priest
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan.
New in Forever
Learned at level 20
Priest
Cannibalize 400 of your own Health over 15 sec to gain 400 Mana.
New in Forever
Learned at level 20
Priest
A word of dark binding that inflicts 286 to 304 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
New in Forever
Learned at level 32
Shaman
Simultaneously places up to 4 totems specified in the Totem Bar.
New in Forever
Learned at level 20
Shaman
Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
New in Forever
Learned at level 20
Shaman
Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.
New in Forever
Learned at level 30
Shaman
Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.
New in Forever
Learned at level 40
Mage
Decipher an untranslated scroll.
New in Forever
Learned at level 6
Mage
Perform spell research, resulting in a bundle of scrolls. Requires a suitable library.
New in Forever
Learned at level 6
Mage
Teleports the caster to Dalaran.
New in Forever
Learned at level 50
Warrior
Instantly attack the target causing 1 damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
Comes from Season of Discovery
Learned at level 20
Paladin
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
Comes from Season of Discovery
Learned at level 40
Shaman
Instantly inflicts 48 to 56 fire damage to enemies within 10 yd of your active Fire totem.
Comes from Season of Discovery
Learned at level 12
Shaman
Relocates your active totems to the specified location.
Comes from Season of Discovery
Learned at level 22
Mage
Launches a bolt of frostfire at the enemy, causing 92 to 108 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Comes from Season of Discovery
Learned at level 40
Warlock
Begins a ritual that creates a summoning portal. The summoning portal can be used by 2 party or raid members to summon a targeted party or raid member. The ritual portal requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
Comes from Season of Discovery
Learned at level 60
Druid
Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
Comes from Season of Discovery
Learned at level 12
Druid
Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Comes from Season of Discovery
Learned at level 42
Paladin
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
A talent in Classic Era
Learned at level 20
Paladin
Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
A talent in Classic Era
Learned at level 20
Hunter
An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.
A talent in Classic Era
Learned at level 20
Priest
Holy power infuses the target, increasing their Spirit by 17 for 1 hour.
A talent in Classic Era
Learned at level 30
Priest
Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
A talent in Classic Era
Learned at level 40
Druid
The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.
A talent in Classic Era
Learned at level 10
Druid
Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.
A talent in Classic Era
Learned at level 20
Warlock
Curses the target for 5 min, reducing Magic resistances by 30 and increases Magic damage taken by 4%. Only one Curse per Warlock can be active on any one target.
Learned at level 32 in Classic Era
Learned at level 20
Warrior
Slams the opponent, causing weapon damage plus 16.
Learned at level 30 in Classic Era
Learned at level 20
Racials were redone: every race now has two active and two passive racials. 17 are new, and 11 old ones (resistances and weapon skills) are gone. Compare racials →