Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual's beliefs, whether to inspire or terrify, soothe or dominate, heal or harm. Just as the heart can hold both darkness and light, priests wield powers of creation and devastation by channeling the potent forces underlying faith.
Healer
Damage
Mana
Beta 1.60.1.69913
6abilities added
13talents added(6 from SoD)
32reworked talents
6races (1 new)
Classic Era → Forever
What changed for the Priest
New in ForeverFrom Season of DiscoveryChangedUnchanged
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Chastise the target, causing 43 to 49 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan.
A word of dark binding that inflicts 286 to 304 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
New in Forever
Learned at level 32
Before and now
Classic EraForever
Divine SpiritNo longer a talentClassic Era: Talent: Discipline, row 5→Forever: Trained at level 30
LightwellNo longer a talentClassic Era: Talent: Holy, row 7→Forever: Trained at level 40
51 points, one per level from 10 to 60. Each row needs 5 more points in that tree. Every rank shows its exact value; changes against Classic Era are color-coded.
Click or tap to learn a rank · right-click or hold to unlearn. Keyboard: arrows move, Enter learns, Backspace unlearns.Tap a talent to learn a rank · touch and hold it to unlearn one. The sheet that opens also has Learn and Unlearn buttons.
All Priest talents as a list53
Every talent with the text of each rank, requirements and what changed since Classic Era. Values for a level 60 character without gear.
Row 2 · 3 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 5 points in Discipline Talents
3 ranks
Reduces the threat generated by your Holy spells by 10/20/30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5/10/15%.
Rank 1/3
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 2/3
Reduces the threat generated by your Holy spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
Rank 3/3
Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
ranks: 5 → 3 · different values · reworded
In Classic Era · Discipline, row 2, 5 ranks
Reduces the threat generated by your spells by 4%.
Rank 5 (max): Reduces the threat generated by your spells by 20%.
Row 2 · 3 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
New
Requires 5 points in Discipline Talents
3 ranks
Improves your chance to hit with Holy spells by 6/12/18%.
Rank 1/3
Improves your chance to hit with Holy spells by 6%.
Rank 2/3
Improves your chance to hit with Holy spells by 12%.
Rank 3/3
Improves your chance to hit with Holy spells by 18%.
Improved Power Word: Shield (ES: Poder de la palabra mejorado: escudo; LATAM: Palabra de poder mejorada: escudo)ESPoder de la palabra mejorado: escudoLATAMPalabra de poder mejorada: escudo
Row 2 · 3 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 5 points in Discipline Talents
3 ranks
Increases the damage absorbed by your Power Word: Shield by 7/14/20%.
Rank 1/3
Increases the damage absorbed by your Power Word: Shield by 7%.
Rank 2/3
Increases the damage absorbed by your Power Word: Shield by 14%.
Rank 3/3
Increases the damage absorbed by your Power Word: Shield by 20%.
different values
In Classic Era · Discipline, row 2, 3 ranks
Increases the damage absorbed by your Power Word: Shield by 5%.
Rank 3 (max): Increases the damage absorbed by your Power Word: Shield by 15%.
Row 2 · 2 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 5 points in Discipline Talents
2 ranks
Gives you a 50/100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 1/2
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 2/2
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
reworded
In Classic Era · Discipline, row 2, 2 ranks
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Rank 2 (max): Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
Row 3 · 1 rank · Grants an ability · ✓ Matches the independent transcription by talentsforever.com.
Unchanged
Requires 10 points in Discipline Talents
Rank 1/1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Row 5 · 5 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
SoD
Requires 20 points in Discipline TalentsRequires 1 point in Soul Warding
5 ranks
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2/4/6/8/10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1/2/3/4/5 sec.
Rank 1/5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 2/5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
Rank 3/5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
Rank 4/5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
Rank 5/5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Row 2 · 5 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 5 points in Holy Talents
5 ranks
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1/0.2/0.3/0.4/0.5 sec.
Rank 1/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Rank 2/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
Rank 3/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
Rank 4/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
Rank 5/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
reworded
In Classic Era · Holy, row 2, 5 ranks
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Rank 5 (max): Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
Holy Nova (ES: Nova Sagrada; LATAM: Nova Sagrada)ESNova SagradaLATAMNova Sagrada
Row 3 · 1 rank · Grants an ability · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 10 points in Holy Talents
Rank 1/1
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
different values
In Classic Era · Holy, row 3, 1 rank
Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
Row 3 · 3 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 10 points in Holy Talents
3 ranks
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8/17/25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 1/3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 2/3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 3/3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
different values · reworded
In Classic Era · Holy, row 3, 3 ranks
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Rank 3 (max): After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
Row 3 · 3 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 10 points in Holy Talents
3 ranks
Your non-periodic critical heals increase your target's Armor by 8/17/25% for 15 sec.
Rank 1/3
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Rank 2/3
Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
Rank 3/3
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
reworded
In Classic Era · Holy, row 3, 3 ranks
Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Rank 3 (max): Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Row 4 · 2 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 15 points in Holy TalentsRequires 5 points in Divine Fury
2 ranks
Increases your Holy damage done by 2/5%, and gives a 5/10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 1/2
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 2/2
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
different values · reworded
In Classic Era · Holy, row 4, 2 ranks
Increases the damage of your Smite and Holy Fire spells by 5%.
Rank 2 (max): Increases the damage of your Smite and Holy Fire spells by 10%.
Row 4 · 1 rank · Grants an ability · ✓ Matches the independent transcription by talentsforever.com.
SoD
Requires 15 points in Holy Talents
Rank 1/1
Heals a friendly target and the caster for 236 to 284. Low threat.
Comes from Season of Discovery
Litany of Light (ES: Letanía de la Luz; LATAM: Letanía de la Luz)ESLetanía de la LuzLATAMLetanía de la Luz
Row 5 · 2 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
New
Requires 20 points in Holy Talents
2 ranks
When you cast a healing spell, gain Mana equal to 5/10% of the base cost of the spell if your previous heal was a different spell.
Rank 1/2
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2/2
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption (ES: Espíritu de redencción; LATAM: Espíritu redentor)ESEspíritu de redencciónLATAMEspíritu redentor
Row 5 · 1 rank · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 20 points in Holy Talents
Rank 1/1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
different values
In Classic Era · Holy, row 5, 1 rank
Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Row 6 · 3 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 25 points in Holy Talents
3 ranks
Increases the amount healed by your spells by 3/7/10%.
Rank 1/3
Increases the amount healed by your spells by 3%.
Rank 2/3
Increases the amount healed by your spells by 7%.
Rank 3/3
Increases the amount healed by your spells by 10%.
ranks: 5 → 3 · reworded
In Classic Era · Holy, row 6, 5 ranks
Increases the amount healed by your healing spells by 2%.
Rank 5 (max): Increases the amount healed by your healing spells by 10%.
Prayer of Mending (ES: Rezo de alivio; LATAM: Rezo de alivio)ESRezo de alivioLATAMRezo de alivio
Row 7 · 1 rank · Grants an ability · ✓ Matches the independent transcription by talentsforever.com.
SoD
Requires 30 points in Holy TalentsRequires 1 point in Spirit of Redemption
Rank 1/1
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Row 1 · 5 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
5 ranks
Gives your Shadow damage spells a 2/4/6/8/10% chance to stun the target for 3 sec.
Rank 1/5
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 2/5
Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
Rank 3/5
Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
Rank 4/5
Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
Rank 5/5
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
reworded
In Classic Era · Shadow, row 1, 5 ranks
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 5 (max): Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Spirit Tap (ES: Transfusión de espíritu; LATAM: Transfusión de espíritu)ESTransfusión de espírituLATAMTransfusión de espíritu
Row 1 · 5 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
5 ranks
Gives you a 20/40/60/80/100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 1/5
Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 2/5
Gives you a 40% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 3/5
Gives you a 60% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 4/5
Gives you a 80% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 5/5
Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
different values · reworded
In Classic Era · Shadow, row 1, 5 ranks
Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Rank 5 (max): Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Shadow Affinity (ES: Afinidad de las Sombras; LATAM: Afinidad de las sombras)ESAfinidad de las SombrasLATAMAfinidad de las sombras
Row 2 · 3 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 5 points in Shadow Talents
3 ranks
Reduces the threat generated by your Shadow spells by 10/20/30%.
Rank 1/3
Reduces the threat generated by your Shadow spells by 10%.
Rank 2/3
Reduces the threat generated by your Shadow spells by 20%.
Rank 3/3
Reduces the threat generated by your Shadow spells by 30%.
different values
In Classic Era · Shadow, row 2, 3 ranks
Reduces the threat generated by your Shadow spells by 8%.
Rank 3 (max): Reduces the threat generated by your Shadow spells by 25%.
Improved Shadow Word: Pain (ES: Palabra de las Sombras: dolor mejorada; LATAM: Palabra de las Sombras: dolor mejorada)ESPalabra de las Sombras: dolor mejoradaLATAMPalabra de las Sombras: dolor mejorada
Row 2 · 2 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 5 points in Shadow Talents
2 ranks
Increases the duration of your Shadow Word: Pain spell by 3/6 sec.
Rank 1/2
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2/2
Increases the duration of your Shadow Word: Pain spell by 6 sec.
reworded
In Classic Era · Shadow, row 2, 2 ranks
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2 (max): Increases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Reach (ES: Alcance de las Sombras; LATAM: Alcance de las sombras)ESAlcance de las SombrasLATAMAlcance de las sombras
Row 2 · 2 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 5 points in Shadow Talents
2 ranks
Increases the range of your offensive Shadow spells by 10/20%.
Rank 1/2
Increases the range of your offensive Shadow spells by 10%.
Rank 2/2
Increases the range of your offensive Shadow spells by 20%.
row 4 → row 2 · ranks: 3 → 2 · reworded
In Classic Era · Shadow, row 4, 3 ranks
Increases the range of your Shadow damage spells by 6%.
Rank 3 (max): Increases the range of your Shadow damage spells by 20%.
Row 4 · 2 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Unchanged
Requires 15 points in Shadow Talents
2 ranks
Decreases the cooldown of your Fade ability by 3/6 sec.
Rank 1/2
Decreases the cooldown of your Fade ability by 3 sec.
Rank 2/2
Decreases the cooldown of your Fade ability by 6 sec.
Vampiric Embrace (ES: Unirse a vampírica; LATAM: Abrazo vampírico)ESUnirse a vampíricaLATAMAbrazo vampírico
Row 4 · 1 rank · Grants an ability · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 15 points in Shadow Talents
Rank 1/1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
row 5 → row 4 · different values · reworded
In Classic Era · Shadow, row 5, 1 rank
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Shadow Weaving (ES: Tejido de las Sombras; LATAM: Tejido de las Sombras)ESTejido de las SombrasLATAMTejido de las Sombras
Row 4 · 3 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 15 points in Shadow Talents
3 ranks
Your Shadow damage spells have a 33/67/100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Rank 1/3
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Rank 2/3
Your Shadow damage spells have a 67% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Rank 3/3
Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
ranks: 5 → 3 · different values · reworded
In Classic Era · Shadow, row 4, 5 ranks
Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Rank 5 (max): Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Row 5 · 2 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
New
Requires 20 points in Shadow Talents
2 ranks
Reduces the mana cost of your Devouring Plague by 25/50%.
Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5/10 yards for the remaining duration.
Rank 1/2
Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Rank 2/2
Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Early Demise (ES: Muerte prematura; LATAM: Muerte temprana)ESMuerte prematuraLATAMMuerte temprana
Row 6 · 2 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
New
Requires 25 points in Shadow Talents
2 ranks
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15/30%.
Rank 1/2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2/2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Row 6 · 5 ranks · Passive Talent · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 25 points in Shadow Talents
5 ranks
Increases your Shadow damage done by 2/4/6/8/10%.
Rank 1/5
Increases your Shadow damage done by 2%.
Rank 2/5
Increases your Shadow damage done by 4%.
Rank 3/5
Increases your Shadow damage done by 6%.
Rank 4/5
Increases your Shadow damage done by 8%.
Rank 5/5
Increases your Shadow damage done by 10%.
reworded
In Classic Era · Shadow, row 6, 5 ranks
Increases your Shadow spell damage by 2%.
Rank 5 (max): Increases your Shadow spell damage by 10%.
Shadowform (ES: Forma de las Sombras; LATAM: Forma de las Sombras)ESForma de las SombrasLATAMForma de las Sombras
Row 7 · 1 rank · Grants an ability · ✓ Matches the independent transcription by talentsforever.com.
Changed
Requires 30 points in Shadow TalentsRequires 1 point in Vampiric Embrace
Rank 1/1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
different values · reworded
In Classic Era · Shadow, row 7, 1 rank
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
Improved Power Word: Fortitude (ES: Poder de la palabra mejorado: entereza; LATAM: Palabra de poder mejorada: entereza)ESPoder de la palabra mejorado: enterezaLATAMPalabra de poder mejorada: enterezaDiscipline, row 2, 2 ranks
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
Holy power infuses the target, increasing their Spirit by 17 for 30 min.
Force of Will (ES: Fuerza de la voluntad; LATAM: Fuerza de voluntad)ESFuerza de la voluntadLATAMFuerza de voluntadDiscipline, row 6, 5 ranks
Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
Improved Prayer of Healing (ES: Rezo de curación mejorado; LATAM: Rezo de sanación mejorado)ESRezo de curación mejoradoLATAMRezo de sanación mejoradoHoly, row 5, 2 ranks
Reduces the Mana cost of your Prayer of Healing spell by 20%.
Lightwell (ES: Pozo de Luz; LATAM: Pozo de Luz)ESPozo de LuzLATAMPozo de LuzHoly, row 7, 1 rankNow trained at level 40
Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
Increases the percentage healed by Vampiric Embrace by an additional 10%.
Spellbook
Abilities level by level
Everything the Priest learns from level 1 to 60, with the text the game shows: one spellbook page for every ten levels. Hover or tap a spell to read its tooltip; higher ranks sit under each level.
56 abilities · 241 ranks
Levels 1–10
1
Level 1
Lesser HealRank 1
30 Mana40 yd range
1.5 sec cast
Heal your target for 46 to 56.
Ranks at levels 1 · 4 · 10
Holy
Power Word: FortitudeRank 1
60 Mana30 yd range
Instant
Power infuses the target, increasing their Stamina by 4 for 1 hour.
Draws on the soul of the party member to shield them, absorbing 44 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
A burst of Holy energy fills the caster, increasing armor by 315. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
Ranks at levels 12 · 20 · 30 · 40 · 50 · 60
Discipline
Higher ranks
Power Word: FortitudeRank 2
155 Mana30 yd range
Instant
Power infuses the target, increasing their Stamina by 10 for 1 hour.
Ranks at levels 1 · 12 · 24 · 36 · 48 · 60
Discipline
Power Word: ShieldRank 2
80 Mana40 yd range
Instant4 sec cooldown
Draws on the soul of the party member to shield them, absorbing 86 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Draws on the soul of the party member to shield them, absorbing 154 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Instantly heals a friendly target below 50% Health for 247 to 305 and removes Weakened Soul from that target. Cannot be cast on self.
Ranks at levels 10 · 18 · 26 · 34 · 42 · 50 · 58
Holy
StarshardsRank 2
85 Mana30 yd range
Channeled30 sec cooldown
Rains starshards down on the enemy target's head, causing 300 Arcane damage over 6 sec.
Ranks at levels 10 · 18 · 26 · 34 · 42 · 50 · 58
Discipline
20
Level 20
Talent row 3 reachable
ChastiseRank 1
50 Mana20 yd range
Instant2 min cooldown
Chastise the target, causing 43 to 49 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
New in Forever
Dwarf only
Ranks at levels 20 · 30 · 40 · 50 · 60
Holy
Contingency PlanRank 1
30 yd range
Instant10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan.
New in Forever
Gnome only
Ranks at levels 20 · 30 · 40 · 50 · 60
Discipline
Dark SacrificeRank 1
Instant10 min cooldown
Cannibalize 400 of your own Health over 15 sec to gain 400 Mana.
New in Forever
Undead only
Ranks at levels 20 · 30 · 40 · 50 · 60
Shadow Magic
Devouring PlagueRank 1
215 Mana30 yd range
Instant1 min cooldown
Afflicts the target with a disease that causes 128 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Elune's Grace
3% Mana
Instant5 min cooldown
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Night Elf only
Discipline
Fear Ward
100 Mana30 yd range
Instant3 min cooldown
Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
Holy
FeedbackRank 1
55 Mana
Instant3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Human only
Ranks at levels 20 · 30 · 40 · 50 · 60
Discipline
Flash HealRank 1
125 Mana40 yd range
1.5 sec cast
Heals a friendly target for 174 to 214.
Ranks at levels 20 · 26 · 32 · 38 · 44 · 50 · 56
Holy
Holy FireRank 1
85 Mana30 yd range
3.5 sec cast
Consumes the enemy in holy flames that cause 51 to 65 Holy damage and an additional 20 Holy damage over 10 sec.
Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.
First learned from the talent tree; higher ranks at the trainer.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Holy
Inner Focus
Instant3 min cooldown
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
First learned from the talent tree; higher ranks at the trainer.
Discipline
Mind FlayRank 1
45 Mana20 yd range
Channeled
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
First learned from the talent tree; higher ranks at the trainer.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Mind SootheRank 1
50 Mana40 yd range
Instant
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 40 or lower. Lasts 15 sec.
Ranks at levels 20 · 36 · 52
Shadow Magic
Shackle UndeadRank 1
90 Mana30 yd range
1.5 sec cast
Shackles the target undead enemy for up to 30 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
Ranks at levels 20 · 40 · 60
Discipline
ShadowguardRank 1
50 Mana
Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Troll only
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Higher ranks
FadeRank 2
75 Mana
Instant30 sec cooldown
Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 1).
Weakens the target enemy, reducing melee attack power by 57 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Ranks at levels 10 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Touch of WeaknessRank 2
45 Mana
Instant
The next melee attack against the caster will cause 12 Shadow damage and reduce the attacker's melee attack power by 57 for 2 min.
Ranks at levels 10 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Inner FireRank 2
65 Mana
Instant
A burst of Holy energy fills the caster, increasing armor by 495. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
Ranks at levels 12 · 20 · 30 · 40 · 50 · 60
Discipline
Nothing new or changed in these levels.
Levels 21–30
22
Level 22
Mind VisionRank 1
65 Mana100 yd range
Channeled
Allows the caster to see through the target's eyes for 1 min.
Brings a dead player back to life with 160 health and 300 mana. Cannot be cast when in combat.
Ranks at levels 10 · 22 · 34 · 46 · 58
Holy
HealRank 2
205 Mana40 yd range
3 sec cast
Heal your target for 378 to 432.
Ranks at levels 16 · 22 · 28 · 34
Holy
24
Level 24
Mana BurnRank 1
95 Mana30 yd range
3 sec cast
Drains 191 to 203 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
Ranks at levels 24 · 32 · 40 · 48 · 56
Discipline
Higher ranks
Power Word: FortitudeRank 3
400 Mana30 yd range
Instant
Power infuses the target, increasing their Stamina by 26 for 1 hour.
Ranks at levels 1 · 12 · 24 · 36 · 48 · 60
Discipline
Power Word: ShieldRank 4
175 Mana40 yd range
Instant4 sec cooldown
Draws on the soul of the party member to shield them, absorbing 226 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
The caster lets out a psychic scream, causing 3 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.
Ranks at levels 14 · 28 · 42 · 56
Shadow Magic
HealRank 3
255 Mana40 yd range
3 sec cast
Heal your target for 490 to 556.
Ranks at levels 16 · 22 · 28 · 34
Holy
Devouring PlagueRank 2
350 Mana30 yd range
Instant1 min cooldown
Afflicts the target with a disease that causes 232 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Holy NovaRank 2
290 Mana
Instant
Causes an explosion of holy light around the caster, causing 45 to 53 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 77 to 87. These effects cause no threat.
Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Holy
Mind FlayRank 2
70 Mana20 yd range
Channeled
Assault the target's mind with Shadow energy, causing 102 Shadow damage over 3 sec and slowing their movement speed by 50%.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
ShadowguardRank 2
85 Mana
Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 22 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
30
Level 30
Talent row 5 reachable
Divine SpiritRank 1
285 Mana30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 17 for 1 hour.
A talent in Classic Era
Ranks at levels 30 · 40 · 50 · 60
Discipline
Mind ControlRank 1
350 Mana20 yd range
Channeled
Controls a humanoid mind up to level 32, but increases the time between its attacks by 25%. Lasts up to 1 min.
Ranks at levels 30 · 44 · 58
Shadow Magic
PenanceRank 1
100 Mana36 yd range
Channeled12 sec cooldown
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Comes from Season of Discovery
First learned from the talent tree; higher ranks at the trainer.
Ranks at levels 30 · 40 · 50 · 60
Discipline
Prayer of HealingRank 1
410 Mana40 yd range
3 sec cast
A powerful prayer that heals the target and their party for 172 to 184. Party members must be within 40 yards of target.
Ranks at levels 30 · 40 · 50 · 60 · 60
Holy
Shadow ProtectionRank 1
250 Mana30 yd range
Instant
Increases the target's resistance to Shadow spells by 30 for 10 min.
Ranks at levels 30 · 42 · 56
Shadow Magic
Silence
225 Mana20 yd range
Instant45 sec cooldown
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
First learned from the talent tree; higher ranks at the trainer.
Shadow Magic
Vampiric Embrace
40 Mana30 yd range
Instant1 min cooldown
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
First learned from the talent tree; higher ranks at the trainer.
Draws on the soul of the party member to shield them, absorbing 291 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 2).
Ranks at levels 8 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Hex of WeaknessRank 3
90 Mana30 yd range
Instant
Weakens the target enemy, reducing melee attack power by 85 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Ranks at levels 10 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Touch of WeaknessRank 3
75 Mana
Instant
The next melee attack against the caster will cause 18 Shadow damage and reduce the attacker's melee attack power by 85 for 2 min.
Ranks at levels 10 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Inner FireRank 3
105 Mana
Instant
A burst of Holy energy fills the caster, increasing armor by 720. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
Ranks at levels 12 · 20 · 30 · 40 · 50 · 60
Discipline
ChastiseRank 2
100 Mana20 yd range
Instant2 min cooldown
Chastise the target, causing 87 to 99 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Ranks at levels 20 · 30 · 40 · 50 · 60
Holy
Contingency PlanRank 2
30 yd range
Instant10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 290 damage and begin healing for 200 Health over 15 sec. A target may be affected by only one Contingency Plan.
Ranks at levels 20 · 30 · 40 · 50 · 60
Discipline
Dark SacrificeRank 2
Instant10 min cooldown
Cannibalize 680 of your own Health over 15 sec to gain 680 Mana.
Ranks at levels 20 · 30 · 40 · 50 · 60
Shadow Magic
FeedbackRank 2
100 Mana
Instant3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 35 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Ranks at levels 20 · 30 · 40 · 50 · 60
Discipline
Holy FireRank 3
125 Mana30 yd range
3.5 sec cast
Consumes the enemy in holy flames that cause 71 to 89 Holy damage and an additional 30 Holy damage over 10 sec.
Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.
Holy
Shadow Word: DeathRank 1
175 Mana30 yd range
Instant15 sec cooldown
A word of dark binding that inflicts 286 to 304 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Drains 309 to 329 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
Ranks at levels 24 · 32 · 40 · 48 · 56
Discipline
Binding HealRank 2
185 Mana40 yd range
1.5 sec cast
Heals a friendly target and the caster for 283 to 341. Low threat.
Ranks at levels 25 · 32 · 38 · 44 · 50 · 56
Holy
34
Level 34
Levitate
100 Mana
Instant
Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.
Discipline
Higher ranks
Shadow Word: PainRank 5
230 Mana30 yd range
Instant
A word of darkness that causes 288 Shadow damage over 18 sec.
Brings a dead player back to life with 300 health and 520 mana. Cannot be cast when in combat.
Ranks at levels 10 · 22 · 34 · 46 · 58
Holy
StarshardsRank 4
190 Mana30 yd range
Channeled30 sec cooldown
Rains starshards down on the enemy target's head, causing 762 Arcane damage over 6 sec.
Ranks at levels 10 · 18 · 26 · 34 · 42 · 50 · 58
Discipline
HealRank 4
305 Mana40 yd range
3 sec cast
Heal your target for 611 to 691.
Ranks at levels 16 · 22 · 28 · 34
Holy
35
Level 35
Talent row 6 reachable
36
Level 36
Higher ranks
Power Word: FortitudeRank 4
745 Mana30 yd range
Instant
Power infuses the target, increasing their Stamina by 42 for 1 hour.
Ranks at levels 1 · 12 · 24 · 36 · 48 · 60
Discipline
Power Word: ShieldRank 6
250 Mana40 yd range
Instant4 sec cooldown
Draws on the soul of the party member to shield them, absorbing 368 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Causes an explosion of holy light around the caster, causing 70 to 80 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 108 to 124. These effects cause no threat.
Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Holy
Mind FlayRank 3
100 Mana20 yd range
Channeled
Assault the target's mind with Shadow energy, causing 153 Shadow damage over 3 sec and slowing their movement speed by 50%.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Mind SootheRank 2
70 Mana40 yd range
Instant
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 55 or lower. Lasts 15 sec.
Ranks at levels 20 · 36 · 52
Shadow Magic
ShadowguardRank 3
120 Mana
Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 33 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Heals a friendly target and the caster for 349 to 417. Low threat.
Ranks at levels 25 · 32 · 38 · 44 · 50 · 56
Holy
40
Level 40
Final talent of a tree reachable
Greater HealRank 1
370 Mana40 yd range
3 sec cast
A slow casting spell that heals a single target for 794 to 894.
Ranks at levels 40 · 46 · 52 · 58 · 60
Holy
LightwellRank 1
225 Mana
1.5 sec cast10 min cooldown
Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
A talent in Classic Era
Ranks at levels 40 · 50 · 60
Holy
Power Infusion
20% Mana30 yd range
Instant3 min cooldown
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
First learned from the talent tree; higher ranks at the trainer.
Discipline
Prayer of MendingRank 1
210 Mana40 yd range
Instant10 sec cooldown
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Comes from Season of Discovery
First learned from the talent tree; higher ranks at the trainer.
Learned automatically
Ranks at levels 40 · 50 · 60
Holy
Shadowform
40% Mana
Instant1.5 sec cooldown
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
First learned from the talent tree; higher ranks at the trainer.
Shadow Magic
Higher ranks
FadeRank 4
175 Mana
Instant30 sec cooldown
Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 3).
Ranks at levels 8 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Hex of WeaknessRank 4
130 Mana30 yd range
Instant
Weakens the target enemy, reducing melee attack power by 106 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Ranks at levels 10 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Mind BlastRank 6
225 Mana30 yd range
1.5 sec cast8 sec cooldown
Blasts the target for 250 to 266 Shadow damage, but causes a high amount of threat.
The next melee attack against the caster will cause 28 Shadow damage and reduce the attacker's melee attack power by 106 for 2 min.
Ranks at levels 10 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Inner FireRank 4
165 Mana
Instant
A burst of Holy energy fills the caster, increasing armor by 945. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
Ranks at levels 12 · 20 · 30 · 40 · 50 · 60
Discipline
ChastiseRank 3
135 Mana20 yd range
Instant2 min cooldown
Chastise the target, causing 132 to 148 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Ranks at levels 20 · 30 · 40 · 50 · 60
Holy
Contingency PlanRank 3
30 yd range
Instant10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 467 damage and begin healing for 280 Health over 15 sec. A target may be affected by only one Contingency Plan.
Ranks at levels 20 · 30 · 40 · 50 · 60
Discipline
Dark SacrificeRank 3
Instant10 min cooldown
Cannibalize 980 of your own Health over 15 sec to gain 980 Mana.
Ranks at levels 20 · 30 · 40 · 50 · 60
Shadow Magic
FeedbackRank 3
140 Mana
Instant3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 54 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Ranks at levels 20 · 30 · 40 · 50 · 60
Discipline
Shackle UndeadRank 2
120 Mana30 yd range
1.5 sec cast
Shackles the target undead enemy for up to 40 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
Ranks at levels 20 · 40 · 60
Discipline
Mana BurnRank 3
185 Mana30 yd range
3 sec cast
Drains 442 to 468 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
Ranks at levels 24 · 32 · 40 · 48 · 56
Discipline
Divine SpiritRank 2
420 Mana30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 23 for 1 hour.
Ranks at levels 30 · 40 · 50 · 60
Discipline
PenanceRank 2
185 Mana36 yd range
Channeled12 sec cooldown
Launches a volley of holy light at the target, causing 113 Holy damage to an enemy, or 291 healing to an ally, instantly and every 1 sec for 2 sec.
Ranks at levels 30 · 40 · 50 · 60
Discipline
Prayer of HealingRank 2
560 Mana40 yd range
3 sec cast
A powerful prayer that heals the target and their party for 257 to 273. Party members must be within 40 yards of target.
Ranks at levels 30 · 40 · 50 · 60 · 60
Holy
Shadow Word: DeathRank 2
205 Mana30 yd range
Instant15 sec cooldown
A word of dark binding that inflicts 359 to 381 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Ranks at levels 32 · 40 · 48 · 56
Shadow Magic
Nothing new or changed in these levels.
Levels 41–50
42
Level 42
Higher ranks
Shadow Word: PainRank 6
305 Mana30 yd range
Instant
A word of darkness that causes 426 Shadow damage over 18 sec.
Draws on the soul of the party member to shield them, absorbing 470 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Afflicts the target with a disease that causes 488 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Flash HealRank 5
265 Mana40 yd range
1.5 sec cast
Heals a friendly target for 463 to 551.
Ranks at levels 20 · 26 · 32 · 38 · 44 · 50 · 56
Holy
Holy NovaRank 4
520 Mana
Instant
Causes an explosion of holy light around the caster, causing 99 to 113 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 147 to 171. These effects cause no threat.
Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Holy
Mind FlayRank 4
135 Mana20 yd range
Channeled
Assault the target's mind with Shadow energy, causing 225 Shadow damage over 3 sec and slowing their movement speed by 50%.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
ShadowguardRank 4
160 Mana
Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 50 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Mind VisionRank 2
150 Mana50000 yd range
Channeled
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
Ranks at levels 22 · 44
Shadow Magic
Binding HealRank 4
265 Mana40 yd range
1.5 sec cast
Heals a friendly target and the caster for 463 to 551. Low threat.
Ranks at levels 25 · 32 · 38 · 44 · 50 · 56
Holy
Mind ControlRank 2
550 Mana20 yd range
Channeled
Controls a humanoid mind up to level 47, but increases the time between attacks by 25%. Lasts up to 1 min.
Brings a dead player back to life with 500 health and 750 mana. Cannot be cast when in combat.
Ranks at levels 10 · 22 · 34 · 46 · 58
Holy
Greater HealRank 2
455 Mana40 yd range
3 sec cast
A slow casting spell that heals a single target for 1036 to 1162.
Ranks at levels 40 · 46 · 52 · 58 · 60
Holy
48
Level 48
Prayer of FortitudeRank 1
2600 Mana40 yd range
Instant
Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.
Ranks at levels 48 · 60
Discipline
Higher ranks
Power Word: FortitudeRank 5
1170 Mana30 yd range
Instant
Power infuses the target, increasing their Stamina by 56 for 1 hour.
Ranks at levels 1 · 12 · 24 · 36 · 48 · 60
Discipline
Power Word: ShieldRank 8
355 Mana40 yd range
Instant4 sec cooldown
Draws on the soul of the party member to shield them, absorbing 591 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Drains 576 to 610 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
Ranks at levels 24 · 32 · 40 · 48 · 56
Discipline
Shadow Word: DeathRank 3
250 Mana30 yd range
Instant15 sec cooldown
A word of dark binding that inflicts 391 to 415 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Ranks at levels 32 · 40 · 48 · 56
Shadow Magic
50
Level 50
Higher ranks
Shadow Word: PainRank 7
385 Mana30 yd range
Instant
A word of darkness that causes 582 Shadow damage over 18 sec.
Instantly heals a friendly target below 50% Health for 1046 to 1240 and removes Weakened Soul from that target. Cannot be cast on self.
Ranks at levels 10 · 18 · 26 · 34 · 42 · 50 · 58
Holy
Hex of WeaknessRank 5
180 Mana30 yd range
Instant
Weakens the target enemy, reducing melee attack power by 155 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Ranks at levels 10 · 20 · 30 · 40 · 50 · 60
Shadow Magic
StarshardsRank 6
300 Mana30 yd range
Channeled30 sec cooldown
Rains starshards down on the enemy target's head, causing 1440 Arcane damage over 6 sec.
Ranks at levels 10 · 18 · 26 · 34 · 42 · 50 · 58
Discipline
Touch of WeaknessRank 5
145 Mana
Instant
The next melee attack on the caster will cause 40 Shadow damage and reduce the attacker's melee attack power by the attacker by 155 for 2 min.
Ranks at levels 10 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Inner FireRank 5
235 Mana
Instant
A burst of Holy energy fills the caster, increasing armor by 1170. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
Ranks at levels 12 · 20 · 30 · 40 · 50 · 60
Discipline
ChastiseRank 4
180 Mana20 yd range
Instant2 min cooldown
Chastise the target, causing 201 to 227 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Ranks at levels 20 · 30 · 40 · 50 · 60
Holy
Contingency PlanRank 4
30 yd range
Instant10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 596 damage and begin healing for 510 Health over 15 sec. A target may be affected by only one Contingency Plan.
Ranks at levels 20 · 30 · 40 · 50 · 60
Discipline
Dark SacrificeRank 4
Instant10 min cooldown
Cannibalize 1290 of your own Health over 15 sec to gain 1290 Mana.
Ranks at levels 20 · 30 · 40 · 50 · 60
Shadow Magic
FeedbackRank 4
190 Mana
Instant3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 77 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Ranks at levels 20 · 30 · 40 · 50 · 60
Discipline
Flash HealRank 6
315 Mana40 yd range
1.5 sec cast
Heals a friendly target for 589 to 699.
Ranks at levels 20 · 26 · 32 · 38 · 44 · 50 · 56
Holy
Binding HealRank 5
315 Mana40 yd range
1.5 sec cast
Heals a friendly target and the caster for 589 to 699. Low threat.
Ranks at levels 25 · 32 · 38 · 44 · 50 · 56
Holy
Divine SpiritRank 3
785 Mana30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 33 for 1 hour.
Ranks at levels 30 · 40 · 50 · 60
Discipline
PenanceRank 3
270 Mana36 yd range
Channeled12 sec cooldown
Launches a volley of holy light at the target, causing 180 Holy damage to an enemy, or 482 healing to an ally, instantly and every 1 sec for 2 sec.
Ranks at levels 30 · 40 · 50 · 60
Discipline
Prayer of HealingRank 3
770 Mana40 yd range
3 sec cast
A powerful prayer that heals the target and their party for 390 to 412. Party members must be within 40 yards of target.
Ranks at levels 30 · 40 · 50 · 60 · 60
Holy
LightwellRank 2
295 Mana
1.5 sec cast10 min cooldown
Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 1165 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
Ranks at levels 40 · 50 · 60
Holy
Prayer of MendingRank 2
305 Mana40 yd range
Instant10 sec cooldown
Places a spell on the target that heals them for 298 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Ranks at levels 40 · 50 · 60
Holy
Nothing new or changed in these levels.
Levels 51–60
52
Level 52
Higher ranks
Mind BlastRank 8
310 Mana30 yd range
1.5 sec cast8 sec cooldown
Blasts the target for 394 to 416 Shadow damage, but causes a high amount of threat.
Afflicts the target with a disease that causes 656 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Holy NovaRank 5
635 Mana
Instant
Causes an explosion of holy light around the caster, causing 133 to 153 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 221 to 255. These effects cause no threat.
Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Holy
Mind FlayRank 5
165 Mana20 yd range
Channeled
Assault the target's mind with Shadow energy, causing 294 Shadow damage over 3 sec and slowing their movement speed by 50%.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Mind SootheRank 3
90 Mana40 yd range
Instant
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.
Ranks at levels 20 · 36 · 52
Shadow Magic
ShadowguardRank 5
200 Mana
Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 70 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Greater HealRank 3
545 Mana40 yd range
3 sec cast
A slow casting spell that heals a single target for 1324 to 1482.
Draws on the soul of the party member to shield them, absorbing 749 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.
Ranks at levels 14 · 28 · 42 · 56
Shadow Magic
Flash HealRank 7
380 Mana40 yd range
1.5 sec cast
Heals a friendly target for 757 to 893.
Ranks at levels 20 · 26 · 32 · 38 · 44 · 50 · 56
Holy
Mana BurnRank 5
270 Mana30 yd range
3 sec cast
Drains 738 to 780 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
Ranks at levels 24 · 32 · 40 · 48 · 56
Discipline
Binding HealRank 6
380 Mana40 yd range
1.5 sec cast
Heals a friendly target and the caster for 757 to 893. Low threat.
Ranks at levels 25 · 32 · 38 · 44 · 50 · 56
Holy
Shadow ProtectionRank 3
650 Mana30 yd range
Instant
Increases the target's resistance to Shadow spells by 60 for 10 min.
Ranks at levels 30 · 42 · 56
Shadow Magic
Shadow Word: DeathRank 4
340 Mana30 yd range
Instant15 sec cooldown
A word of dark binding that inflicts 434 to 462 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Ranks at levels 32 · 40 · 48 · 56
Shadow Magic
58
Level 58
Higher ranks
Shadow Word: PainRank 8
470 Mana30 yd range
Instant
A word of darkness that causes 762 Shadow damage over 18 sec.
Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.
Ranks at levels 10 · 22 · 34 · 46 · 58
Holy
StarshardsRank 7
350 Mana30 yd range
Channeled30 sec cooldown
Rains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 sec.
Ranks at levels 10 · 18 · 26 · 34 · 42 · 50 · 58
Discipline
Mind ControlRank 3
750 Mana20 yd range
Channeled
Controls a humanoid mind up to level 62, but increases the time between attacks by 25%. Lasts up to 1 min.
Ranks at levels 30 · 44 · 58
Shadow Magic
Greater HealRank 4
655 Mana40 yd range
3 sec cast
A slow casting spell that heals a single target for 1685 to 1879.
Ranks at levels 40 · 46 · 52 · 58 · 60
Holy
60
Level 60
Prayer of SpiritRank 1
1940 Mana40 yd range
Instant
Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.
Discipline
Higher ranks
Power Word: FortitudeRank 6
1695 Mana30 yd range
Instant
Power infuses the target, increasing their Stamina by 70 for 1 hour.
Ranks at levels 1 · 12 · 24 · 36 · 48 · 60
Discipline
Power Word: ShieldRank 10
500 Mana40 yd range
Instant4 sec cooldown
Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Ranks at levels 10 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Touch of WeaknessRank 6
195 Mana
Instant
The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Ranks at levels 10 · 20 · 30 · 40 · 50 · 60
Shadow Magic
Inner FireRank 6
315 Mana
Instant
A burst of Holy energy fills the caster, increasing armor by 1395. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
Ranks at levels 12 · 20 · 30 · 40 · 50 · 60
Discipline
ChastiseRank 5
225 Mana20 yd range
Instant2 min cooldown
Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Ranks at levels 20 · 30 · 40 · 50 · 60
Holy
Contingency PlanRank 5
30 yd range
Instant10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Ranks at levels 20 · 30 · 40 · 50 · 60
Discipline
Dark SacrificeRank 5
Instant10 min cooldown
Cannibalize 1600 of your own Health over 15 sec to gain 1600 Mana.
Ranks at levels 20 · 30 · 40 · 50 · 60
Shadow Magic
Devouring PlagueRank 6
985 Mana30 yd range
Instant1 min cooldown
Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
FeedbackRank 5
230 Mana
Instant3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Ranks at levels 20 · 30 · 40 · 50 · 60
Discipline
Holy FireRank 8
255 Mana30 yd range
3.5 sec cast
Consumes the enemy in holy flames that cause 184 to 232 Holy damage and an additional 75 Holy damage over 10 sec.
Causes an explosion of holy light around the caster, causing 174 to 200 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 288 to 334. These effects cause no threat.
Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Holy
Mind FlayRank 6
205 Mana20 yd range
Channeled
Assault the target's mind with Shadow energy, causing 390 Shadow damage over 3 sec and slowing their movement speed by 50%.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Shackle UndeadRank 3
150 Mana30 yd range
1.5 sec cast
Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
Ranks at levels 20 · 40 · 60
Discipline
ShadowguardRank 6
250 Mana
Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Ranks at levels 20 · 28 · 36 · 44 · 52 · 60
Shadow Magic
Divine SpiritRank 4
970 Mana30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 40 for 1 hour.
Ranks at levels 30 · 40 · 50 · 60
Discipline
PenanceRank 4
40 yd range
Healing for 673 every 1 sec. for 2 sec.
Ranks at levels 30 · 40 · 50 · 60
Discipline
Prayer of HealingRank 4
1030 Mana40 yd range
3 sec cast
A powerful prayer that heals the target and their party for 567 to 599. Party members must be within 40 yards of target.
Ranks at levels 30 · 40 · 50 · 60 · 60
Holy
Prayer of HealingRank 5
1070 Mana40 yd range
3 sec cast
A powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.
Ranks at levels 30 · 40 · 50 · 60 · 60
Holy
Greater HealRank 5
710 Mana40 yd range
3 sec cast
A slow casting spell that heals a single target for 1853 to 2067.
Ranks at levels 40 · 46 · 52 · 58 · 60
Holy
LightwellRank 3
365 Mana
1.5 sec cast10 min cooldown
Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 1600 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
Ranks at levels 40 · 50 · 60
Holy
Prayer of MendingRank 3
390 Mana40 yd range
Instant10 sec cooldown
Places a spell on the target that heals them for 413 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Ranks at levels 40 · 50 · 60
Holy
Prayer of FortitudeRank 2
3400 Mana40 yd range
Instant
Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour.
Ranks at levels 48 · 60
Discipline
Nothing new or changed in these levels.
Racial Traits
Races that can be a Priest
6 races can be a Priest, 1 of them new in Forever. Hover or tap a racial to read what it does for this class.
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
New racial in Forever
ShadowmeldActive
Racial Traits
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Changed since Classic Era
QuicknessPassive
Racial Traits
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Changed since Classic Era
Wisp SpiritPassive
Racial Traits
Transform into a wisp upon death, increasing movement speed by 75%.
Instantly removes all Charm, Fear and Sleep effects.
Changed since Classic Era
CannibalizeActive
Racial Traits
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Changed since Classic Era
Underwater BreathingPassive
Racial Traits
Underwater breath lasts 300% longer than normal.
Touch of the GravePassive
Racial Traits
Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.