Arcane (ES: Arcano; LATAM: Arcano)ESArcanoLATAMArcano
2 ranksIncreases your damage with Wands by 13/25%.
- Rank 1/2
Increases your damage with Wands by 13%.
- Rank 2/2
Increases your damage with Wands by 25%.
row 2 → row 1
In Classic Era · Arcane, row 2, 2 ranks
Increases your damage with Wands by 13%.
Rank 2 (max): Increases your damage with Wands by 25%.
5 ranksImproves your chance to hit with Arcane spells by 1/2/3/4/5%.
- Rank 1/5
Improves your chance to hit with Arcane spells by 1%.
- Rank 2/5
Improves your chance to hit with Arcane spells by 2%.
- Rank 3/5
Improves your chance to hit with Arcane spells by 3%.
- Rank 4/5
Improves your chance to hit with Arcane spells by 4%.
- Rank 5/5
Improves your chance to hit with Arcane spells by 5%.
different values · reworded
In Classic Era · Arcane, row 1, 5 ranks
Reduces the chance that the opponent can resist your Arcane spells by 2%.
Rank 5 (max): Reduces the chance that the opponent can resist your Arcane spells by 10%.
5 ranksGives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14/28/42/56/70% chance while casting Arcane Blast.
- Rank 1/5
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
- Rank 2/5
Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.
- Rank 3/5
Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
- Rank 4/5
Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.
- Rank 5/5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
different values · reworded
In Classic Era · Improved Arcane Missiles · Arcane, row 1, 5 ranks
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Rank 5 (max): Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Requires 5 points in Arcane Talents
2 ranksReduces your target's resistance to all your spells by 8/15 and reduces the threat caused by your Arcane spells by 15/30%.
- Rank 1/2
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
- Rank 2/2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
row 1 → row 2 · different values
In Classic Era · Arcane, row 1, 2 ranks
Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Rank 2 (max): Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Requires 5 points in Arcane Talents
2 ranksIncreases all your resistances by 5/10 and causes all spells you fully resist to restore 1/2% of your total mana. Cannot trigger more often than 1 time per sec.
- Rank 1/2
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
- Rank 2/2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
ranks: 5 → 2 · different values · reworded
In Classic Era · Arcane, row 2, 5 ranks
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Rank 5 (max): Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Requires 5 points in Arcane Talents
5 ranksGives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 1/5
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 2/5
Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 3/5
Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 4/5
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 5/5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
reworded
In Classic Era · Arcane, row 2, 5 ranks
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5 (max): Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Requires 5 points in Arcane Talents
2 ranksIncreases your Armor by an amount equal to 25/50% of your Intellect.
- Rank 1/2
Increases your Armor by an amount equal to 25% of your Intellect.
- Rank 2/2
Increases your Armor by an amount equal to 50% of your Intellect.
row 3 → row 2 · ranks: 1 → 2
In Classic Era · Arcane, row 3, 1 rank
Increases your armor by an amount equal to 50% of your Intellect.
Requires 10 points in Arcane Talents
2 ranksIncreases the range of your Arcane spells by 3/6 yards.
- Rank 1/2
Increases the range of your Arcane spells by 3 yards.
- Rank 2/2
Increases the range of your Arcane spells by 6 yards.
different values · reworded
In Classic Era · Magic Attunement · Arcane, row 3, 2 ranks
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
Rank 2 (max): Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
Requires 10 points in Arcane Talents
3 ranksIncreases the critical strike chance of your Arcane spells by 2/4/6%.
- Rank 1/3
Increases the critical strike chance of your Arcane spells by 2%.
- Rank 2/3
Increases the critical strike chance of your Arcane spells by 4%.
- Rank 3/3
Increases the critical strike chance of your Arcane spells by 6%.
reworded
In Classic Era · Improved Arcane Explosion · Arcane, row 3, 3 ranks
Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Rank 3 (max): Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
Requires 10 points in Arcane Talents
- Rank 1/1
Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Comes from Season of Discovery
Requires 15 points in Arcane Talents
2 ranksDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17/33% and increases the resistances granted by your Mage Armor spell by 25/50%.
- Rank 1/2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
- Rank 2/2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
different values · reworded
In Classic Era · Improved Mana Shield · Arcane, row 4, 2 ranks
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Rank 2 (max): Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Requires 15 points in Arcane Talents
2 ranksYour Counterspell also Silences the target for 2/4 sec.
- Rank 1/2
Your Counterspell also Silences the target for 2 sec.
- Rank 2/2
Your Counterspell also Silences the target for 4 sec.
different values · reworded
In Classic Era · Arcane, row 4, 2 ranks
Gives your Counterspell a 50% chance to silence the target for 4 sec.
Rank 2 (max): Gives your Counterspell a 100% chance to silence the target for 4 sec.
Requires 15 points in Arcane TalentsRequires 5 points in Arcane Concentration
3 ranksAllows 17/33/50% of your Mana regeneration to continue while casting.
- Rank 1/3
Allows 17% of your Mana regeneration to continue while casting.
- Rank 2/3
Allows 33% of your Mana regeneration to continue while casting.
- Rank 3/3
Allows 50% of your Mana regeneration to continue while casting.
different values
In Classic Era · Arcane, row 4, 3 ranks
Allows 5% of your Mana regeneration to continue while casting.
Rank 3 (max): Allows 15% of your Mana regeneration to continue while casting.
Requires 15 points in Arcane Talents
- Rank 1/1
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Comes from Season of Discovery
Requires 20 points in Arcane Talents
- Rank 1/1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Requires 20 points in Arcane Talents
5 ranksIncreases your Intellect by 2/4/6/8/10% and increases the critical strike damage bonus of your Arcane spells by 20/40/60/80/100%.
- Rank 1/5
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
- Rank 2/5
Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
- Rank 3/5
Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
- Rank 4/5
Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
- Rank 5/5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
different values · reworded
In Classic Era · Arcane, row 5, 5 ranks
Increases your maximum Mana by 2%.
Rank 5 (max): Increases your maximum Mana by 10%.
Requires 25 points in Arcane Talents
3 ranksIncreases the damage done by your spells by 1/2/3% and your critical strike chance by 1/2/3%.
- Rank 1/3
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
- Rank 2/3
Increases the damage done by your spells by 2% and your critical strike chance by 2%.
- Rank 3/3
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
different values · reworded
In Classic Era · Arcane, row 6, 3 ranks
Increases your spell damage and critical strike chance by 1%.
Rank 3 (max): Increases your spell damage and critical strike chance by 3%.
Requires 30 points in Arcane TalentsRequires 1 point in Presence of Mind
- Rank 1/1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
different values · reworded
In Classic Era · Arcane, row 7, 1 rank
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Fire (ES: Fuego; LATAM: Fuego)ESFuegoLATAMFuego
2 ranksReduces the cooldown of your Fire Blast spell by 1/2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25/50%.
- Rank 1/2
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
- Rank 2/2
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
row 2 → row 1 · ranks: 3 → 2 · different values · reworded
In Classic Era · Improved Fire Blast · Fire, row 2, 3 ranks
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Rank 3 (max): Reduces the cooldown of your Fire Blast spell by 1.5 sec.
3 ranksIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2/4/6%.
- Rank 1/3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Rank 2/3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
- Rank 3/3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
row 3 → row 1 · ranks: 2 → 3 · different values · reworded
In Classic Era · Incinerate · Fire, row 3, 2 ranks
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Rank 2 (max): Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
5 ranksReduces the casting time of your Fireball and Frostfire Bolt spells by 0.1/0.2/0.3/0.4/0.5 sec.
- Rank 1/5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
- Rank 2/5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
- Rank 3/5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
- Rank 4/5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
- Rank 5/5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
reworded
In Classic Era · Fire, row 1, 5 ranks
Reduces the casting time of your Fireball spell by 0.1 sec.
Rank 5 (max): Reduces the casting time of your Fireball spell by 0.5 sec.
Requires 5 points in Fire Talents
5 ranksYour critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spell's damage over 4 sec.
- Rank 1/5
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
- Rank 2/5
Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
- Rank 3/5
Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
- Rank 4/5
Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
- Rank 5/5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
reworded
In Classic Era · Fire, row 2, 5 ranks
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 5 (max): Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Requires 5 points in Fire Talents
2 ranksIncreases the range of your Fire spells by 3/6 yards.
- Rank 1/2
Increases the range of your Fire spells by 3 yards.
- Rank 2/2
Increases the range of your Fire spells by 6 yards.
Requires 5 points in Fire Talents
3 ranksGives your Fire spells a 3/7/10% chance to stun the target for 2 sec.
- Rank 1/3
Gives your Fire spells a 3% chance to stun the target for 2 sec.
- Rank 2/3
Gives your Fire spells a 7% chance to stun the target for 2 sec.
- Rank 3/3
Gives your Fire spells a 10% chance to stun the target for 2 sec.
row 1 → row 2 · ranks: 5 → 3 · reworded
In Classic Era · Fire, row 1, 5 ranks
Gives your Fire spells a 2% chance to stun the target for 2 sec.
Rank 5 (max): Gives your Fire spells a 10% chance to stun the target for 2 sec.
Requires 10 points in Fire Talents
3 ranksGives your Fire spells a 23/47/70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10/20/30%.
- Rank 1/3
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
- Rank 2/3
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
- Rank 3/3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
ranks: 2 → 3
In Classic Era · Fire, row 3, 2 ranks
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Rank 2 (max): Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Requires 10 points in Fire Talents
3 ranksIncreases the critical strike chance of your Flamestrike spell by 5/10/15%.
- Rank 1/3
Increases the critical strike chance of your Flamestrike spell by 5%.
- Rank 2/3
Increases the critical strike chance of your Flamestrike spell by 10%.
- Rank 3/3
Increases the critical strike chance of your Flamestrike spell by 15%.
Requires 10 points in Fire Talents
- Rank 1/1
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
different values
In Classic Era · Fire, row 3, 1 rank
Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
Requires 15 points in Fire Talents
3 ranksYour Scorch spell has a 33/67/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Rank 1/3
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Rank 2/3
Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Rank 3/3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
reworded
In Classic Era · Fire, row 4, 3 ranks
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Rank 3 (max): Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Requires 15 points in Fire Talents
2 ranksCauses your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
- Rank 1/2
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
- Rank 2/2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Requires 15 points in Fire TalentsRequires 1 point in Pyroblast
- Rank 1/1
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Comes from Season of Discovery
Requires 15 points in Fire Talents
3 ranksYour Fire and Frost critical strikes will refund 10/20/30% of their base mana cost.
- Rank 1/3
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
- Rank 2/3
Your Fire and Frost critical strikes will refund 20% of their base mana cost.
- Rank 3/3
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
reworded
In Classic Era · Fire, row 4, 3 ranks
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Rank 3 (max): Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Requires 20 points in Fire Talents
3 ranksIncreases the critical strike chance of your Fire spells by 2/4/6%.
- Rank 1/3
Increases the critical strike chance of your Fire spells by 2%.
- Rank 2/3
Increases the critical strike chance of your Fire spells by 4%.
- Rank 3/3
Increases the critical strike chance of your Fire spells by 6%.
Requires 20 points in Fire Talents
- Rank 1/1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
different values · reworded
In Classic Era · Fire, row 5, 1 rank
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Requires 25 points in Fire Talents
5 ranksIncreases the damage done by your Fire spells by 2/4/6/8/10%.
- Rank 1/5
Increases the damage done by your Fire spells by 2%.
- Rank 2/5
Increases the damage done by your Fire spells by 4%.
- Rank 3/5
Increases the damage done by your Fire spells by 6%.
- Rank 4/5
Increases the damage done by your Fire spells by 8%.
- Rank 5/5
Increases the damage done by your Fire spells by 10%.
Requires 30 points in Fire TalentsRequires 3 points in Critical Mass
- Rank 1/1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
different values · reworded
In Classic Era · Fire, row 7, 1 rank
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Frost (ES: Escarcha; LATAM: Escarcha)ESEscarchaLATAMEscarcha
2 ranksIncreases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10/20% chance to reflect Frost spells and effects while active.
- Rank 1/2
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Rank 2/2
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
reworded
In Classic Era · Frost, row 1, 2 ranks
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Rank 2 (max): Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
5 ranksReduces the casting time of your Frostbolt spell by 0.1/0.2/0.3/0.4/0.5 sec.
- Rank 1/5
Reduces the casting time of your Frostbolt spell by 0.1 sec.
- Rank 2/5
Reduces the casting time of your Frostbolt spell by 0.2 sec.
- Rank 3/5
Reduces the casting time of your Frostbolt spell by 0.3 sec.
- Rank 4/5
Reduces the casting time of your Frostbolt spell by 0.4 sec.
- Rank 5/5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
5 ranksImproves your chance to hit with Frost and Fire spells by 1/2/3/4/5%.
- Rank 1/5
Improves your chance to hit with Frost and Fire spells by 1%.
- Rank 2/5
Improves your chance to hit with Frost and Fire spells by 2%.
- Rank 3/5
Improves your chance to hit with Frost and Fire spells by 3%.
- Rank 4/5
Improves your chance to hit with Frost and Fire spells by 4%.
- Rank 5/5
Improves your chance to hit with Frost and Fire spells by 5%.
ranks: 3 → 5 · different values · reworded
In Classic Era · Frost, row 1, 3 ranks
Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Rank 3 (max): Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
Requires 5 points in Frost Talents
5 ranksIncreases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%.
- Rank 1/5
Increases the critical strike damage bonus of your Frost spells by 20%.
- Rank 2/5
Increases the critical strike damage bonus of your Frost spells by 40%.
- Rank 3/5
Increases the critical strike damage bonus of your Frost spells by 60%.
- Rank 4/5
Increases the critical strike damage bonus of your Frost spells by 80%.
- Rank 5/5
Increases the critical strike damage bonus of your Frost spells by 100%.
Requires 5 points in Frost Talents
3 ranksIncreases the duration of your Chill effects by 11/22/33% and reduces the target's speed by an additional 3/7/10%.
- Rank 1/3
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- Rank 2/3
Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
- Rank 3/3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
different values · reworded
In Classic Era · Frost, row 2, 3 ranks
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Rank 3 (max): Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Requires 5 points in Frost Talents
2 ranksReduces the cooldown of your Frost Nova spell by 2/4 sec.
- Rank 1/2
Reduces the cooldown of your Frost Nova spell by 2 sec.
- Rank 2/2
Reduces the cooldown of your Frost Nova spell by 4 sec.
Requires 5 points in Frost Talents
3 ranksGives your Chill effects a 5/10/15% chance to Freeze the target for 5 sec.
- Rank 1/3
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
- Rank 2/3
Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
- Rank 3/3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Requires 10 points in Frost Talents
3 ranksIncreases the damage done by your Frost spells by 2/4/6%.
- Rank 1/3
Increases the damage done by your Frost spells by 2%.
- Rank 2/3
Increases the damage done by your Frost spells by 4%.
- Rank 3/3
Increases the damage done by your Frost spells by 6%.
Requires 10 points in Frost Talents
3 ranksReduces the mana cost of your Frost spells by 5/10/15% and reduces the threat caused by your Frost spells by 10/20/30%.
- Rank 1/3
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Rank 2/3
Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
- Rank 3/3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
row 4 → row 3
In Classic Era · Frost, row 4, 3 ranks
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 3 (max): Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Requires 10 points in Frost Talents
- Rank 1/1
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
New talent, based on a Season of Discovery rune
Requires 10 points in Frost Talents
3 ranksAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15/25/40% for 1.5 sec.
- Rank 1/3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- Rank 2/3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
- Rank 3/3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
different values · reworded
In Classic Era · Frost, row 3, 3 ranks
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.
Rank 3 (max): Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
Requires 15 points in Frost Talents
2 ranksIncreases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
- Rank 1/2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Rank 2/2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Requires 15 points in Frost Talents
- Rank 1/1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
row 5 → row 4 · reworded
In Classic Era · Frost, row 5, 1 rank
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Requires 15 points in Frost Talents
3 ranksIncreases the critical strike chance of all your spells against Frozen targets by 17/33/50%.
- Rank 1/3
Increases the critical strike chance of all your spells against Frozen targets by 17%.
- Rank 2/3
Increases the critical strike chance of all your spells against Frozen targets by 33%.
- Rank 3/3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
ranks: 5 → 3 · reworded
In Classic Era · Frost, row 4, 5 ranks
Increases the critical strike chance of all your spells against frozen targets by 10%.
Rank 5 (max): Increases the critical strike chance of all your spells against frozen targets by 50%.
Requires 20 points in Frost Talents
3 ranksIncreases the damage dealt by your Cone of Cold spell by 12/23/35%.
- Rank 1/3
Increases the damage dealt by your Cone of Cold spell by 12%.
- Rank 2/3
Increases the damage dealt by your Cone of Cold spell by 23%.
- Rank 3/3
Increases the damage dealt by your Cone of Cold spell by 35%.
Requires 20 points in Frost Talents
- Rank 1/1
Finishes the remaining cooldown on all your other Frost spells.
row 3 → row 5 · reworded
In Classic Era · Frost, row 3, 1 rank
When activated, this spell finishes the cooldown on all of your Frost spells.
Requires 20 points in Frost TalentsRequires 1 point in Ice Lance
- Rank 1/2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Rank 2/2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Comes from Season of Discovery
Requires 25 points in Frost Talents
5 ranksGives your Frost damage spells a 20/40/60/80/100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1/2/3/4/5 times.
- Rank 1/5
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
- Rank 2/5
Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
- Rank 3/5
Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.
- Rank 4/5
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.
- Rank 5/5
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
reworded
In Classic Era · Frost, row 6, 5 ranks
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Rank 5 (max): Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Requires 30 points in Frost TalentsRequires 1 point in Cold Snap
- Rank 1/1
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
different values · reworded
In Classic Era · Frost, row 7, 1 rank
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.