Choose Your Class
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Alliance

Human (ES: Humano; LATAM: Humano)

Humans are a young race, and thus highly versatile, mastering the arts of combat, craftsmanship, and magic with stunning efficiency. The humans' valor and optimism have led them to build some of the world's greatest kingdoms. In this troubled era, after generations of conflict, humanity seeks to rekindle its former glory and forge a shining new future.

Classes 7

Racial Traits

  • Will to SurviveActiveNew

    Instantly removes all Stun effects.

  • PerceptionActive

    Dramatically increases stealth detection for 20 sec.

  • Sword SpecializationPassiveChanged

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

    In Classic Era

    Skill with Swords and Two-Handed Swords increased by 5.

  • The Human SpiritPassive

    Spirit increased by 5%.

Race-only class spells: Divine Grace (Priest) · Feedback (Priest)

Gone since Classic Era (2)
  • Diplomacy

    Reputation gains increased by 10%.

  • Mace Specialization

    Skill with Maces and Two-Handed Maces increased by 5.

Alliance

Dwarf (ES: Enano; LATAM: Enano)

In ages past the dwarves cared only for riches taken from the earth's depths. Then records surfaced of a god-like race said to have given the dwarves life... and an enchanted birthright. Driven to learn more, the dwarves devoted themselves to the pursuit of lost artifacts and ancient knowledge. Today dwarven archaeologists are scattered throughout the globe.

Classes 6

Racial Traits

  • StoneformActiveChanged

    Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

    In Classic Era

    While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.

  • Find TreasureActive

    Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.

  • Mace SpecializationPassiveNew

    Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

  • Big Game HunterPassiveNew

    Damage dealt versus Beasts increased by 5%.

Race-only class spells: Desperate Prayer (Priest) · Chastise (Priest)

Gone since Classic Era (2)
  • Frost Resistance

    Frost resistance increased by 10.

  • Gun Specialization

    Guns skill increased by 5.

Alliance

Night Elf (ES: Elfo de la noche; LATAM: Elfo de la noche)

Also called Kaldorei

Ten thousand years ago, the night elves founded a vast empire, but their reckless use of primal magic brought them to ruin. In grief, they withdrew to the forests and remained isolated there until the return of their ancient enemy, the Burning Legion. With no other choice, the night elves emerged at last from their seclusion to fight for their place in the new world.

Classes 5

Racial Traits

  • Elune's LightActiveNew

    Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

  • ShadowmeldActiveChanged

    Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

    In Classic Era

    Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

  • QuicknessPassiveChanged

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

    In Classic Era

    Dodge chance increased by 1%.

  • Wisp SpiritPassiveChanged

    Transform into a wisp upon death, increasing movement speed by 75%.

    In Classic Era

    Transform into a wisp upon death, increasing speed by 50%.

Race-only class spells: Starshards (Priest) · Elune's Grace (Priest)

Gone since Classic Era (1)
  • Nature Resistance

    Nature Resistance increased by 10.

Alliance

Gnome (ES: Gnomo; LATAM: Gnomo)

Though small in stature, the gnomes of Khaz Modan have used their great intellect to secure a place in history. Indeed, their subterranean kingdom, Gnomeregan, was once a marvel of steam-driven technology. Even so, due to a massive trogg invasion, the city was lost. Now its builders are vagabonds in the dwarven lands, aiding their allies as best they can.

Classes 5

Racial Traits

  • Escape ArtistActiveChanged

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

    In Classic Era

    Escape the effects of any immobilization or movement speed reduction effect.

  • Eureka!ActiveNew
    For Rogue

    Your next 3 damaging abilities have their Energy cost reduced by 20% and deal 10% more damage.

    For Mage and Warlock

    Your next 3 damaging abilities have their Mana cost reduced by 50% and deal 10% more damage.

    For Priest

    Your next 3 damaging or healing abilities have their Mana cost reduced by 15% and deal 10% more damage or healing.

    For Warrior

    Your next 3 damaging abilities have their Rage cost reduced by 40% and deal 10% more damage.

  • Expansive MindPassiveChanged
    For Priest, Mage, and Warlock

    Maximum Mana increased by 5%.

    For Rogue

    Maximum Energy increased by 5%.

    For Warrior

    Maximum Rage increased by 5%.

    In Classic Era

    Intelligence increased by 5%.

  • Engineering SpecializationPassiveChanged

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

    In Classic Era

    Engineering skill increased by 15.

Race-only class spells: Confounding Flash (Priest) · Contingency Plan (Priest)

Gone since Classic Era (1)
  • Arcane Resistance

    Arcane Resistance increased by 10.

AllianceNew race

High Order Skyborne (ES: Célico de la Orden Eminente; LATAM: Cielonato de la Suma Orden)

Also called Shen'dorei

The High Order is made up of the descendants of the ancient Highborne scholars of Eldre'Thalas. When the wind spirits disappeared from Zephras Isle, the High Order realized that the Skyborne's utter dependence upon their elemental patrons had left them dangerously vulnerable. A new generation of High Order have now been called upon to return to Azeroth to reclaim the arcane knowledge that they have lost, and use that power to ensure that the shen'dorei have the self-reliance to survive on their own.

Classes 5

Racial Traits

  • Walk on AirActiveNew

    Glide downward through the air for 10 sec while controlling your direction of travel.

  • Read Ley LineActiveNew

    Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

  • Wind BlessedPassiveNew

    Increases your spellcasting, melee, and ranged Haste by 1%.

  • Elemental InsightPassiveNew

    Damage dealt versus Elementals increased by 5%.

Horde

Orc (ES: Orco; LATAM: Orco)

The orc race originated on the planet Draenor. A peaceful people with shamanic beliefs, they were enslaved by the Burning Legion and forced into war with the humans of Azeroth. Although it took many years, the orcs finally escaped the demons' corruption and won their freedom. To this day they fight for honor in an alien world that hates and reviles them.

Classes 6

Racial Traits

  • Blood FuryActiveChanged

    Increases Attack Power and Spell Power by 10% for 15 sec.

    In Classic Era

    Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.

  • Shatter CurseActiveNew

    Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

  • Axe SpecializationPassiveChanged

    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

    In Classic Era

    Skill with Axes and Two-Handed Axes increased by 5.

  • HardinessPassiveChanged

    Duration of Stun effects on you reduced by 20%.

    In Classic Era

    Chance to resist Stun effects increased by an additional 25%.

Gone since Classic Era (1)
  • Command

    Damage dealt by Hunter and Warlock pets increased by 5%.

Horde

Undead (ES: No-muerto; LATAM: No-muerto)

Also called Forsaken

Free of the Lich King's grasp, the Forsaken seek to overthrow his rule. Led by the banshee Sylvanas, they hunger for vengeance against the Scourge. Humans, too, have become the enemy, relentless in their drive to purge all undead from the land. The Forsaken care little even for their allies; to them the Horde is merely a tool that may further their dark schemes.

Classes 6

Racial Traits

  • Will of the ForsakenActiveChanged

    Instantly removes all Charm, Fear and Sleep effects.

    In Classic Era

    Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

  • CannibalizeActiveChanged

    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

    In Classic Era

    When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Underwater BreathingPassive

    Underwater breath lasts 300% longer than normal.

  • Touch of the GravePassiveNew
    For Warrior, Paladin, and Rogue

    Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.

    For Priest, Mage, and Warlock

    Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.

Race-only class spells: Touch of Weakness (Priest) · Dark Sacrifice (Priest)

Gone since Classic Era (1)
  • Shadow Resistance

    Shadow Resistance increased by 10.

Horde

Tauren

Also called Shu'halo

Always the tauren strive to preserve the balance of nature and heed the will of their goddess, the Earth Mother. Recently attacked by murderous centaur, the tauren would have been wiped out, save for a chance encounter with the orcs, who helped defeat the interlopers. To honor this blood-debt, the tauren joined the Horde, solidifying the two races' friendship.

Classes 4

Racial Traits

  • War StompActive

    Stuns up to 5 enemies within 8 yds for 2 sec.

  • CultivationActiveChanged

    Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

    In Classic Era

    Herbalism skill increased by 15.

  • PlainsrunningPassiveNew

    Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

  • EndurancePassiveChanged

    Total Health increased by 5% and chance to hit increased by 1%.

    In Classic Era

    Total Health increased by 5%.

Gone since Classic Era (1)
  • Nature Resistance

    Nature Resistance increased by 10.

Horde

Troll (ES: Trol; LATAM: Trol)

Also called Darkspear

Once at home in the jungles of Stranglethorn Vale, the fierce trolls of the Darkspear tribe were pushed out by warring factions. Eventually the trolls befriended the orcish Horde, and Thrall, the orcs' young warchief, convinced the trolls to travel with him to Kalimdor. Though they cling to their shadowy heritage, the Darkspear trolls hold a place of honor in the Horde.

Classes 7

Racial Traits

  • BerserkingActiveChanged

    Increases your spellcasting and attack speed by 10% for 10 sec.

    In Classic Era

    Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.

  • Rapid RegenerationActiveNew

    Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

  • Beast SlayingPassive

    Damage dealt versus Beasts increased by 5%.

  • RegenerationPassiveChanged

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

    In Classic Era

    Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Race-only class spells: Hex of Weakness (Priest) · Shadowguard (Priest)

Gone since Classic Era (2)
  • Throwing Specialization

    Skill with Throwing Weapons increased by 5.

  • Bow Specialization

    Skill with Bow Weapons increased by 5.

HordeNew race

Windshaper Skyborne (ES: Célico Formavientos; LATAM: Cielonato Formavientos)

Also called Shen'dorei

The Windshapers are the descendants of the first shen'dorei high elves to receive the wind spirits' gift of elemental skysight. A new generation of Windshapers is called to Azeroth from their home within Skywall to solve the mystery of what became of their missing elemental mentors, and will stop at nothing to see the wind spirits restored and their way of life preserved.

Classes 5

Racial Traits

  • Walk on AirActiveNew

    Glide downward through the air for 10 sec while controlling your direction of travel.

  • SkysightActiveNew

    Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

  • Wind BlessedPassiveNew

    Increases your spellcasting, melee, and ranged Haste by 1%.

  • Elemental InsightPassiveNew

    Damage dealt versus Elementals increased by 5%.

Zephras Isle loading screen

New race

Skyborne: one people, two factions

The new race comes in two variants, each tied to a faction from character creation. They share three racials and each has its own active one.

For thousands of years, a band of high elven exiles has remained safe and hidden upon their flying sanctuary of Zephras Isle. These 'Skyborne', as they call themselves, shared a bond with air elementals who kept their island aloft in the realm of skywall. But in recent years, the elementals vanished without a trace - disrupting the delicate magic that kept them safe in their haven amongst the clouds. Now, a new generation of Skyborne elves face a time of unprecedented change and must seek new allies and sources of magic - to protect their hidden home and secure their future...

Differs Spain/LatAm The race name differs between Spain and Latin America. Célico de la Orden Eminente / Cielonato de la Suma Orden · Célico Formavientos / Cielonato Formavientos

Only this variant

Read Ley Line Active

Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

Lore

The High Order is made up of the descendants of the ancient Highborne scholars of Eldre'Thalas. When the wind spirits disappeared from Zephras Isle, the High Order realized that the Skyborne's utter dependence upon their elemental patrons had left them dangerously vulnerable. A new generation of High Order have now been called upon to return to Azeroth to reclaim the arcane knowledge that they have lost, and use that power to ensure that the shen'dorei have the self-reliance to survive on their own.

Only this variant

Skysight Active

Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

Lore

The Windshapers are the descendants of the first shen'dorei high elves to receive the wind spirits' gift of elemental skysight. A new generation of Windshapers is called to Azeroth from their home within Skywall to solve the mystery of what became of their missing elemental mentors, and will stop at nothing to see the wind spirits restored and their way of life preserved.

Shared racials

  • Walk on Air Active

    Glide downward through the air for 10 sec while controlling your direction of travel.

  • Wind Blessed Passive

    Increases your spellcasting, melee, and ranged Haste by 1%.

  • Elemental Insight Passive

    Damage dealt versus Elementals increased by 5%.

Classic Era → Forever

Race and class combinations

Also in Classic EraNew in Forever

Which race can play which class. Highlighted cells are new in Forever.
RaceWarriorPaladinHunterRoguePriestShamanMageWarlockDruidTotal
Alliance
HumanAlso in Classic EraAlso in Classic EraNew in ForeverAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic Era7
DwarfAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic EraNew in Forever6
Night ElfAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic Era5
GnomeAlso in Classic EraAlso in Classic EraNew in ForeverAlso in Classic EraAlso in Classic Era5
High Order SkyborneNew in ForeverNew in ForeverNew in ForeverNew in ForeverNew in Forever5
Horde
OrcAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic EraNew in ForeverAlso in Classic Era6
UndeadAlso in Classic EraNew in ForeverAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic Era6
TaurenAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic Era4
TrollAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic EraAlso in Classic EraNew in Forever7
Windshaper SkyborneNew in ForeverNew in ForeverNew in ForeverNew in ForeverNew in Forever5
Total10+23+18+39+26+15+26+25+14+256