What’s new here

Badlands keeps its Classic map but has new content.

No quests with text here yet. See all quests →

Levels
36⁠–⁠45Level range from the area levels in the game client.
Group FinderThe range the game’s own Group Finder gives this zone’s questing activity. It can differ from the zone’s own levels, shown above.
33⁠–⁠50
Territory
Contested
Exploration
“Explore Badlands” · 14 areas

Drag to move · scroll or pinch to zoom · tap a pin for details

Map art from the game client (build 1.60.1.70009), fully explored.

Areas

No new areas. Every area of the zone, as in Classic Era:

All areas (17)
  • 36Apocryphan's Rest
  • 36Camp Kosh
  • 36Hammertoe's Digsite
  • 36The Maker's Terrace
  • 38Kargath
  • 39Agmond's End
  • 39Angor Fortress
  • 39Camp Boff
  • 39Dustwind Gulch
  • 39The Dustbowl
  • 40Mirage Flats
  • 42Valley of Fangs
  • 43Camp Cagg
  • 43Dustbelch Grotto
  • 45Lethlor Ravine
  • —Camp Wurg
  • —Uldaman

Areas with the pin are drawn on the map and count for the exploration achievement.

Flight paths

Services7

Innkeepers, bankers, trainers and more, where Classic has them in this zone, with their map coordinates. Each name opens its pin on the world map.

ClassicClassic data: it comes from cMaNGOS, the community’s database of Classic 1.12, not from Forever’s files. It may differ in Forever.How we use it

Innkeepers1

Stable masters1

  • GrethStable Master · Kargath · Horde3.7, 47.6

Spirit healers2

Repair2

  • JazzrikBlacksmithing Supplies · Valley of Fangs42.5, 52.5
  • SrandaLight Armor & Weapons Merchant · Kargath · Horde2.9, 47.2

Profession trainers1

Other vendors (2)
  • Prospector RyedolExplorers' League · Alliance53.4, 43.4
  • GrawlGeneral Goods · Kargath · Horde3.1, 45.9

See them all on the world map →

Rares & elitesElite A tougher monster, with a gold dragon around its portrait, meant for a group rather than one player.20

ClassicClassic data: rares, rare elites and elites from Classic’s creature spawns, with their best uncommon or better drops. Names are Forever’s where the game has them.How we use it

Named creatures worth a detour: their level, where they spawn and their best drops.

  1. RareWar GolemLevel 36 · 3 spawn points
  2. RareBroken ToothLevel 37 · 4 spawn points
  3. RareShadowforge CommanderLevel 40 · 1 spawn pointStrong Iron Lockbox0.66%Citrine0.66%
  4. Rare7:XTLevel 41 · 6 spawn pointsSteel Lockbox0.74%
  5. RareRumblerLevel 45 · 3 spawn points
  6. Rare eliteDigmaster ShovelphlangeLevel 38 · 1 spawn pointShovelphlange's Mining Axe17%Expert Goldminer's Helmet13%Tromping Miner's Boots70%
  7. Rare eliteSiege GolemLevel 40 · 1 spawn pointStrong Iron Lockbox1.3%
  8. Rare eliteAnathemusLevel 45 · 1 spawn pointStar Ruby0.56%
  9. Rare eliteZaricotlLevel 55 · 3 spawn pointsAquamarine0.58%
EliteElites (11)

Gathering

ClassicThe skill comes from Forever’s own files (its lock data); the spawn points are Classic’s, where Forever may place nodes differently.How we use it

Herbs and ore here, with the skill each needs.

Every node of this zone on the world map →

Herbs

Ore deposits

Dungeons & raids

All dungeons & raids →

Quest hubs6

ClassicClassic data: the givers of the quests Forever lists, grouped by the town or area they stand in.How we use it

Where the quest givers stand together, with how many quests they give and their levels.

Quests

No quests with text here yet.Quest texts come from the server, not the files, so they appear on their own as the quests show up in the beta.

Where next

Zones that start within 3 levels of 45, for either faction.