What’s new here

The game files show no changes to the map, areas, flight paths or dungeons of Felwood. Quests and creatures can still differ: the server sends those.

No quests with text here yet. See all quests →

Levels
47⁠–⁠54Level range from the area levels in the game client.
Group FinderThe range the game’s own Group Finder gives this zone’s questing activity. It can differ from the zone’s own levels, shown above.
46⁠–⁠60
Territory
Contested
Exploration
“Explore Felwood” · 12 areas

Drag to move · scroll or pinch to zoom · tap a pin for details

Map art from the game client (build 1.60.1.70009), fully explored.

Areas

No new areas. Every area of the zone, as in Classic Era:

All areas (18)
  • 47Deadwood Village
  • 47Morlos'Aran
  • 48Emerald Sanctuary
  • 50Jadefire Glen
  • 50Jadefire Run
  • 51Jaedenar
  • 51Ruins of Constellas
  • 52Bloodvenom Falls
  • 53Irontree Woods
  • 53Shatter Scar Vale
  • 53Talonbranch Glade
  • 54Felpaw Village
  • 54Timbermaw Hold
  • —Bloodvenom Post
  • —Bloodvenom River
  • —Irontree Cavern
  • —Shadow Hold
  • —Shrine of the Deceiver

Areas with the pin are drawn on the map and count for the exploration achievement.

Flight paths

Services7

Innkeepers, bankers, trainers and more, where Classic has them in this zone, with their map coordinates. Each name opens its pin on the world map.

ClassicClassic data: it comes from cMaNGOS, the community’s database of Classic 1.12, not from Forever’s files. It may differ in Forever.How we use it

Spirit healers2

Repair2

Class trainers2

  • KaerbrusHunter trainer · Talonbranch Glade · Alliance61.9, 23.6
  • Golhine the HoodedDruid trainer · Talonbranch Glade · Alliance61.9, 24.5

Other trainers1

Other vendors (4)
  • Heldan GalesongFisherman · Alliance19.5, 32.9
  • Ur'danVendor36.2, 44.5
  • BaleGeneral Goods · Bloodvenom Post · Horde34.8, 53.2
  • MalygenGeneral Goods · Talonbranch Glade · Alliance62.3, 25.6

See them all on the world map →

Rares & elitesElite A tougher monster, with a gold dragon around its portrait, meant for a group rather than one player.12

ClassicClassic data: rares, rare elites and elites from Classic’s creature spawns, with their best uncommon or better drops. Names are Forever’s where the game has them.How we use it

Named creatures worth a detour: their level, where they spawn and their best drops.

  1. RareDeath HowlLevel 49 · 4 spawn pointsFormula: Enchant Bracer - Greater Stamina1.6%
  2. RareMongressLevel 50 · 4 spawn points
  3. RareRagepawLevel 51 · 1 spawn point
  4. RareThe OngarLevel 51 · 1 spawn pointMithril Lockbox1.8%
  5. RareOlm the WiseLevel 52 · 1 spawn point
  6. RareAlshirr BanebreathLevel 54 · 1 spawn pointDemonic Rune4.2%
  7. RareMezzir the HowlerLevel 55 · 1 spawn point
  8. Rare eliteDessecusLevel 56 · 1 spawn pointLiving Essence3.4%Recipe: Greater Stoneshield Potion0.86%
  9. Rare eliteImmolatusLevel 56 · 1 spawn pointDemonic Rune3.4%Essence of Earth2.7%Thorium Lockbox0.69%
EliteElites (3)

Gathering

ClassicThe skill comes from Forever’s own files (its lock data); the spawn points are Classic’s, where Forever may place nodes differently.How we use it

Herbs and ore here, with the skill each needs.

Every node of this zone on the world map →

Herbs

Ore deposits

Reputations

Quest hubs8

ClassicClassic data: the givers of the quests Forever lists, grouped by the town or area they stand in.How we use it

Where the quest givers stand together, with how many quests they give and their levels.

Quests

No quests with text here yet.Quest texts come from the server, not the files, so they appear on their own as the quests show up in the beta.

Where next

Zones that start within 3 levels of 54, for either faction.