What’s new here

The game files show no changes to the map, areas, flight paths or dungeons of Deadwind Pass. Quests and creatures can still differ: the server sends those.

No quests with text here yet. See all quests →

Levels
50⁠–⁠60Level range from the area levels in the game client.
Territory
Contested
Exploration
“Explore Deadwind Pass” · 3 areas

Drag to move · scroll or pinch to zoom · tap a pin for details

Map art from the game client (build 1.60.1.70009), fully explored.

Areas

No new areas. Every area of the zone, as in Classic Era:

All areas (10)
  • 50Deadman's Crossing
  • 50Sleeping Gorge
  • 57The Vice
  • 60Karazhan
  • —Ariden's Camp
  • —Deadwind Ravine
  • —Diamondhead River
  • —Grosh'gok Compound
  • —Morgan's Plot
  • —The Master's Cellar

Areas with the pin are drawn on the map and count for the exploration achievement.

Services1

Innkeepers, bankers, trainers and more, where Classic has them in this zone, with their map coordinates. Each name opens its pin on the world map.

ClassicClassic data: it comes from cMaNGOS, the community’s database of Classic 1.12, not from Forever’s files. It may differ in Forever.How we use it

Spirit healers1

See them all on the world map →

Rares & elitesElite A tougher monster, with a gold dragon around its portrait, meant for a group rather than one player.6

ClassicClassic data: rares, rare elites and elites from Classic’s creature spawns, with their best uncommon or better drops. Names are Forever’s where the game has them.How we use it

Named creatures worth a detour: their level, where they spawn and their best drops.

  1. RareNaraxisLevel 27 · 1 spawn pointNaraxis' Fang50%Husk of Naraxis50%Moss Agate0.68%
  2. RareNefaruLevel 34 · 1 spawn pointNefarious Buckler75%Beastwalker Robe25%Iron Lockbox0.83%
  3. RareDeatheyeLevel 49 · 1 spawn pointImperfect Draenethyst Fragment3%Reinforced Steel Lockbox1.2%Star Ruby0.58%
  4. RareGrunterLevel 50 · 9 spawn points
  5. RareRavageLevel 51 · 6 spawn points
EliteElites (1)
  • Colonel KurzenLevel 40 · 1 spawn point

Gathering

ClassicThe skill comes from Forever’s own files (its lock data); the spawn points are Classic’s, where Forever may place nodes differently.How we use it

Herbs and ore here, with the skill each needs.

Every node of this zone on the world map →

Herbs

Ore deposits

Quest hubs2

ClassicClassic data: the givers of the quests Forever lists, grouped by the town or area they stand in.How we use it

Where the quest givers stand together, with how many quests they give and their levels.

Quests

No quests with text here yet.Quest texts come from the server, not the files, so they appear on their own as the quests show up in the beta.

Where next

Zones that start within 3 levels of 60, for either faction.