Bosses1

ClassicClassic data: what this boss casts in Classic (its spell list, its event scripts and its boss script), named from Forever’s own spell data. Forever may have changed the fight.How we use itUnder each boss, what it casts: point at or tap an ability for its tooltip.

  1. GrubbisFinal boss2 drops

In the order the game lists them.

Entrance

Interactive map of Dun MoroghDun MoroghLevels 1⁠–⁠12

Access

ClassicClassic data: the keys and quests Classic asked for at this instance, and where they come from. Forever may change them; its own files win once they show them.How we use it

Keys found inside

  • Workshop KeyDropped by Electrocutioner 6000 (100%) · Opens Workshop Door

Quests3

From ClassicClassicClassic data: the quests Classic tied to this instance (it is their zone, their items drop here or their targets live here), with who gives them. Forever’s own quest pages come first.How we use it

Loot36

ClassicClassic data: it comes from cMaNGOS, the community’s database of Classic 1.12, not from Forever’s files. It may differ in Forever.How we use it

Forever’s game files have no loot tables yet, so this is what each boss drops in Classic, with the chance per kill. Forever may differ.

How to read this loot
Chance
How often one kill (or one opening of a chest) gives the item, in Classic’s data.
Only on the quest
Drops only while you are on the quest that needs it.
Changed in Forever
Forever changed this item since Classic: its page and tooltip show Forever’s version.
Random world drops
Classic’s shared lists of random greens and blues for creatures of this level: any of them can drop, each one rarely.
  1. Grubbis

    Final boss

    Also dropsSilk Cloth×1–318% per killWool Cloth×1–36% per kill+ 267 random world drops

Classic bosses not in Forever’s list

Classic had these encounters here; Forever’s boss list for this instance does not.

Rare creatures

Rare and other named creatures of this instance in Classic, and what they drop.

Chests

Chests and objects of this instance in Classic with something worth opening.

From other creatures

The best drops of the rest of the instance: rare or better, and quest items. When several kinds of creature drop an item, the chance is the best of them.